
南美洲和中美洲基于位置的娱乐市场预测至 2028 年 – COVID-19 影响和区域分析 – 按组件(硬件和软件)、技术(2 维和 3 维)和最终用途(娱乐)公园、游乐场和电影制片厂)
No. of Pages: 95 | Report Code: BMIRE00027639 | Category: Technology, Media and Telecommunications
No. of Pages: 95 | Report Code: BMIRE00027639 | Category: Technology, Media and Telecommunications
下一代激光标签的出现
激光枪战射击游戏中,玩家使用红外线发射光枪来标记某些目标。每个玩家通常都会佩戴红外敏感信号设备来跟踪击球情况,游戏场地本身有时也会采用这种技术。使用最新的激光扫描技术对当前的激光标签竞技场(包括其墙壁和障碍物)进行扫描并在游戏环境中精确呈现。有形的物体与虚拟的环境结合在一起。通过 3D 激光扫描,Creative Works 与 LiDAR 激光成像专家合作,精确地再现了该地区的面貌。这允许玩家与游戏空间内的物理障碍安全地交互。得益于零延迟等业务,用户可以在虚拟现实中奔跑时互相射击。然而,LAVR Tag 是第一个不需要电脑背包的 VR 活动。 LAVR Tag 使用 Oculus Quest 头盔,并在 Azure 空间锚点和其他工具的帮助下对其进行了增强。因此,用户可以自由走动,无需背着背包或管理任何电线。
市场概览强>
南部和南部中美洲定位娱乐市场分为巴西、阿根廷和南美其他地区。中美洲。该地区拥有多个游乐园和主题公园,这是南部和南部地区增长的原因之一。中美洲该地区的定位娱乐市场。 Pixel VR 虚拟现实游乐场是位于巴西的一个游乐园。此外,该地区在巴西和阿根廷拥有多家电影制片厂。此外,3dar、Sense Arq 和 Novaworks 等 AR/VR 公司正在为该地区南部和南部地区的发展做出贡献。中美洲基于位置的娱乐市场。在南部和南部地区运营的公司由于对基于位置的娱乐的需求不断增加,中美洲基于位置的娱乐市场正在收到多个合同。例如,2021 年 4 月,Storyland Studios 收到了 Grupo Cataratas 的一份合同,负责设计新的基于位置的娱乐概念。 Grupo Cataratas 是该地区最大的旅游运营商。 Grupo Cataratas 预计通过基于地点的娱乐活动来增加该地区的旅游景点。 Storyland将制定与主题娱乐相关的策略,包括旅游景点的概念开发。
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南和南中美洲基于位置的娱乐市场细分
南部和南部地区中美洲定位娱乐市场按组件、技术、最终用途和国家/地区进行细分。
HQSoftware; IMAX 公司;神经游戏有限公司;跳板VR;三星电子有限公司;和 Vicon Motion Systems Ltd 是该地区基于位置的娱乐市场的领先公司。
Strategic insights for South & Central America Location-based Entertainment involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.
Report Attribute | Details |
---|---|
Market size in 2022 | US$ 10.21 Million |
Market Size by 2028 | US$ 13.62 Million |
Global CAGR (2022 - 2028) | 4.9% |
Historical Data | 2020-2021 |
Forecast period | 2023-2028 |
Segments Covered |
By 组件
|
Regions and Countries Covered | 南美洲和中美洲
|
Market leaders and key company profiles |
The regional scope of South & Central America Location-based Entertainment refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.
The South & Central America Location-based Entertainment Market is valued at US$ 10.21 Million in 2022, it is projected to reach US$ 13.62 Million by 2028.
As per our report South & Central America Location-based Entertainment Market, the market size is valued at US$ 10.21 Million in 2022, projecting it to reach US$ 13.62 Million by 2028. This translates to a CAGR of approximately 4.9% during the forecast period.
The South & Central America Location-based Entertainment Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the South & Central America Location-based Entertainment Market report:
The South & Central America Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The South & Central America Location-based Entertainment Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the South & Central America Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.