南美洲和中美洲基于位置的娱乐市场预测至 2028 年 – COVID-19 影响和区域分析 – 按组件(硬件和软件)、技术(2 维和 3 维)和最终用途(娱乐)公园、游乐场和电影制片厂)

Historic Data: 2020-2021   |   Base Year: 2022   |   Forecast Period: 2023-2028


No. of Pages: 95    |    Report Code: BMIRE00027639    |    Category: Technology, Media and Telecommunications

South & Central America Location-based Entertainment Market

南部和南部地区的基于位置的娱乐市场中美洲预计将从2022年的1021万美元增长到2028年的1362万美元。预计2022年至2028年复合年增长率为4.9%。

 

 

下一代激光标签的出现

激光枪战射击游戏中,玩家使用红外线发射光枪来标记某些目标。每个玩家通常都会佩戴红外敏感信号设备来跟踪击球情况,游戏场地本身有时也会采用这种技术。使用最新的激光扫描技术对当前的激光标签竞技场(包括其墙壁和障碍物)进行扫描并在游戏环境中精确呈现。有形的物体与虚拟的环境结合在一起。通过 3D 激光扫描,Creative Works 与 LiDAR 激光成像专家合作,精确地再现了该地区的面貌。这允许玩家与游戏空间内的物理障碍安全地交互。得益于零延迟等业务,用户可以在虚拟现实中奔跑时互相射击。然而,LAVR Tag 是第一个不需要电脑背包的 VR 活动。 LAVR Tag 使用 Oculus Quest 头盔,并在 Azure 空间锚点和其他工具的帮助下对其进行了增强。因此,用户可以自由走动,无需背着背包或管理任何电线。

 

市场概览

 

南部和南部中美洲定位娱乐市场分为巴西、阿根廷和南美其他地区。中美洲。该地区拥有多个游乐园和主题公园,这是南部和南部地区增长的原因之一。中美洲该地区的定位娱乐市场。 Pixel VR 虚拟现实游乐场是位于巴西的一个游乐园。此外,该地区在巴西和阿根廷拥有多家电影制片厂。此外,3dar、Sense Arq 和 Novaworks 等 AR/VR 公司正在为该地区南部和南部地区的发展做出贡献。中美洲基于位置的娱乐市场。在南部和南部地区运营的公司由于对基于位置的娱乐的需求不断增加,中美洲基于位置的娱乐市场正在收到多个合同。例如,2021 年 4 月,Storyland Studios 收到了 Grupo Cataratas 的一份合同,负责设计新的基于位置的娱乐概念。 Grupo Cataratas 是该地区最大的旅游运营商。 Grupo Cataratas 预计通过基于地点的娱乐活动来增加该地区的旅游景点。 Storyland将制定与主题娱乐相关的策略,包括旅游景点的概念开发。

 

南和南。中美洲定位娱乐市场收入及预测至 2028 年(百万美元)

 

南和南中美洲基于位置的娱乐市场细分

 

南部和南部地区中美洲定位娱乐市场按组件、技术、最终用途和国家/地区进行细分。

  • 根据组件,市场分为硬件和软件。到 2022 年,硬件细分市场将占据更大的市场份额。
  • 根据技术,市场分为二维和三维维度。 3 维细分市场将在 2022 年占据更大的市场份额。
  • 根据最终用途,市场细分为游乐园、街机工作室和电影工作室。游乐园细分市场在 2022 年占据主导地位。
  • 根据国家/地区,市场分为巴西、阿根廷和南部及其他地区中美洲。 2022 年,巴西市场占据主导地位。

HQSoftware; IMAX 公司;神经游戏有限公司;跳板VR;三星电子有限公司;和 Vicon Motion Systems Ltd 是该地区基于位置的娱乐市场的领先公司。    



South & Central America Location-based Entertainment Strategic Insights

Strategic insights for South & Central America Location-based Entertainment involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.

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South & Central America Location-based Entertainment Report Scope

Report Attribute Details
Market size in 2022 US$ 10.21 Million
Market Size by 2028 US$ 13.62 Million
Global CAGR (2022 - 2028) 4.9%
Historical Data 2020-2021
Forecast period 2023-2028
Segments Covered By 组件
  • 硬件
  • 软件
By 技术
  • 二维
  • 三维
By 最终用途
  • 游乐园
  • 游戏厅
  • 电影制片厂
Regions and Countries Covered 南美洲和中美洲
  • 巴西
  • 阿根廷
  • 南美洲和中美洲其他地区
Market leaders and key company profiles
  • HQSoftware
  • IMAX CORPORATION
  • Neurogaming Ltd
  • SpringboardVR
  • Samsung Electronics Co., Ltd.
  • Vicon Motion Systems Ltd
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    South & Central America Location-based Entertainment Regional Insights

    The regional scope of South & Central America Location-based Entertainment refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.

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    The List of Companies - South & Central America Location-based Entertainment Market

    1. HQSoftware                                                                                                                      
    2. IMAX CORPORATION                                                                                                    
    3. Neurogaming Ltd                                                                                                            
    4. SpringboardVR                                                                                                                 
    5. Samsung Electronics Co., Ltd.       
    6. Vicon Motion Systems Ltd                          
    Frequently Asked Questions
    How big is the South & Central America Location-based Entertainment Market?

    The South & Central America Location-based Entertainment Market is valued at US$ 10.21 Million in 2022, it is projected to reach US$ 13.62 Million by 2028.

    What is the CAGR for South & Central America Location-based Entertainment Market by (2022 - 2028)?

    As per our report South & Central America Location-based Entertainment Market, the market size is valued at US$ 10.21 Million in 2022, projecting it to reach US$ 13.62 Million by 2028. This translates to a CAGR of approximately 4.9% during the forecast period.

    What segments are covered in this report?

    The South & Central America Location-based Entertainment Market report typically cover these key segments-

  • 组件 (硬件, 软件)
  • 技术 (二维, 三维)
  • 最终用途 (游乐园, 游戏厅, 电影制片厂)
  • What is the historic period, base year, and forecast period taken for South & Central America Location-based Entertainment Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the South & Central America Location-based Entertainment Market report:

  • Historic Period : 2020-2021
  • Base Year : 2022
  • Forecast Period : 2023-2028
  • Who are the major players in South & Central America Location-based Entertainment Market?

    The South & Central America Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • HQSoftware
  • IMAX CORPORATION
  • Neurogaming Ltd
  • SpringboardVR
  • Samsung Electronics Co., Ltd.
  • Vicon Motion Systems Ltd
  • Who should buy this report?

    The South & Central America Location-based Entertainment Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the South & Central America Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.