北美 3D 音频市场预测至 2030 年 - 区域分析 - 按组件(硬件、软件、服务)和最终用途行业(消费电子、汽车、媒体和娱乐、游戏等)

BMIRE00029752 | Pages: 75 | Electronics and Semiconductor | Mar 2024 | Type: Regional | Status: Published
2022年北美3D音频市场价值为208088万美元,预计到2030年将达到595211万美元;预计 2022 年至 2030 年复合年增长率为 14.0%。

播客中 3D 音频的使用推动北美 3D 音频市场的发展。

市场参与者不断致力于通过创建有价值的内容库来增强播客功能。市场正在见证将 3D 音频技术与在线流媒体平台上提供的音乐和剧集相结合的日益增长的趋势。例如,2021 年 2 月,iHeart Media 宣布投资双耳音频/3D 音频,可有效地在录音室中找到听众,并提供一种让他们相信表演就在他们周围发生的体验。借助 3D 麦克风或 AirPods,可以实时体验 3D 音频。此外,2020 年,Spotify 与华纳兄弟签署了一项协议,制作和发行一系列原创的脚本叙事播客,这些播客将在特定时期内独家授权给 Spotify。随着此类播客的发展,听众也希望获得真实的体验,对耳机、硬件等3D音频硬件产品的需求不断上升。因此,在播客中使用 3D 音频的趋势预计将推动预测期内北美 3D 音频市场的增长。

北美 3D 音频市场概述

3D 音频音响系统是一种用于向用户提供三维空间声音的音响系统。 3D音频效果是由3D扬声器阵列、立体声扬声器、耳机和环绕声扬声器构建的不同音效的模式。这些系统安装在广泛的应用中,例如移动设备、游戏机、基于 AR/VR 的音频系统、家庭影院系统等。此外,汽车、消费电子产品以及媒体和娱乐等行业正在实施3D 音频系统可为用户提供增强的 3D 声音体验和实时可视化。

媒体和娱乐领域的不断发展以及现代 AV 技术的引入推动了北美 3D 音频市场的增长。 3D 音频制造商专注于将声音混合技术融入硬件中,以便在 3D 空间中为听众提供增强的音乐(声音)。此外,游戏产业的蓬勃发展正在推动北美 3D 音频市场的发展。此外,在线 3D 音乐流媒体的日益增长为北美 3D 音频市场参与者提供了利润丰厚的机会。

北美 3D 音频市场收入和预测到 2030 年(百万美元)

北美 3D 音频市场细分

北美 3D 音频市场分为组件、最终用户行业和国家。

根据组件,北美 3D 音频市场分为硬件、软件和服务。 2022 年,硬件细分市场占据最大份额。

根据最终用途行业,北美 3D 音频市场分为消费电子、汽车、媒体和娱乐、游戏等。 2022 年,媒体和娱乐领域占据最大份额。

按国家/地区划分,北美 3D 音频市场分为美国、加拿大和墨西哥。 2022 年,美国将主导北美 3D 音频市场。

Barco NV、Dolby Laboratories Inc、XPERI HOLDING CORPORATION、Waves Audio Ltd.、Sennheiser electronics GmbH & Co. KG、VisiSonics 和 THX Ltd 等北美 3D 音频市场的领先公司。

Table of Content

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. North America 3D Audio Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 Component Providers:

4.2.2 3D Audio System Manufacturers:

4.2.3 End Users:

4.2.4 List of Vendors in the Value Chain:

5. North America 3D Audio Market - Key Industry Dynamics

5.1 Drivers

5.1.1 Rise in use of HRTF in Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Restraints:

5.2.1 Connectivity Issues and High Overall Costs

5.3 Opportunities:

5.3.1 Growing Adoption of Online 3D Music Streaming

5.3.2 Increasing Importance of Spatial Audio

5.4 Future Trends:

5.4.1 Use of 3D Audio in Podcasts

5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - North America Market Analysis

6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030

6.2 North America 3D Audio Market Forecast and Analysis

7. North America 3D Audio Market Analysis - Component

7.1 Hardware

7.1.1 Overview

7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)

7.1.3 Loudspeakers

7.1.3.1 Overview

7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

7.1.4 Headphones

7.1.4.1 Overview

7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.5 Microphones

7.1.5.1 Overview

7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.6 Others

7.1.6.1 Overview

7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

7.2 Software

7.2.1 Overview

7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)

7.3 Services

7.3.1 Overview

7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. North America 3D Audio Market Analysis - End-Use Industries

8.1 Consumer Electronics

8.1.1 Overview

8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

8.2 Automotive

8.2.1 Overview

8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)

8.3 Media and Entertainment

8.3.1 Overview

8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

8.4 Gaming

8.4.1 Overview

8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)

8.5 Others

8.5.1 Overview

8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. North America 3D Audio Market -Country Analysis

9.1 North America

9.1.1 North America 3D Audio Market Overview

9.1.2 North America 3D Audio Market Breakdown, by Country

9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries

9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.1.1 US 3D Audio Market Breakdown by Component

9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries

9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.2.1 Canada 3D Audio Market Breakdown by Component

9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries

9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component

9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

10.1 Overview

10.2 Market Initiative

11. Company Profiles

11.1 Barco NV

11.1.1 Key Facts

11.1.2 Business Description

11.1.3 Products and Services

11.1.4 Financial Overview

11.1.5 SWOT Analysis

11.1.6 Key Developments

11.2 Dolby Laboratories Inc

11.2.1 Key Facts

11.2.2 Business Description

11.2.3 Products and Services

11.2.4 Financial Overview

11.2.5 SWOT Analysis

11.2.6 Key Developments

11.3 XPERI HOLDING CORPORATION

11.3.1 Key Facts

11.3.2 Business Description

11.3.3 Products and Services

11.3.4 Financial Overview

11.3.5 SWOT Analysis

11.3.6 Key Developments

11.4 Waves Audio Ltd.

11.4.1 Key Facts

11.4.2 Business Description

11.4.3 Products and Services

11.4.4 Financial Overview

11.4.5 SWOT Analysis

11.4.6 Key Developments

11.5 Sennheiser electronic GmbH & Co. KG

11.5.1 Key Facts

11.5.2 Business Description

11.5.3 Products and Services

11.5.4 Financial Overview

11.5.5 SWOT Analysis

11.5.6 Key Developments

11.6 VisiSonics

11.6.1 Key Facts

11.6.2 Business Description

11.6.3 Products and Services

11.6.4 Financial Overview

11.6.5 SWOT Analysis

11.6.6 Key Developments

11.7 THX Ltd

11.7.1 Key Facts

11.7.2 Business Description

11.7.3 Products and Services

11.7.4 Financial Overview

11.7.5 SWOT Analysis

11.7.6 Key Developments

12. Appendix

12.1 Word Index

 

 

List of Tables

Table 1. North America 3D Audio Market Segmentation

Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)

Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component

Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware

Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries

Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)

Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 16. List of Abbreviation

List of Figures

Figure 1. North America 3D Audio Market Segmentation, By Country

Figure 2. Ecosystem: North America 3D Audio Market

Figure 3. North America 3D Audio Market - Key Industry Dynamics

Figure 4. Impact Analysis of Drivers and Restraints

Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030

Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030

Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)

Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)

Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)

Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030

Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)

Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)

Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)

Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)

Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

1. Barco NV
2. Dolby Laboratories Inc
3. XPERI HOLDING CORPORATION
4. Waves Audio Ltd.
5. Sennheiser electronic GmbH & Co. KG
6. VisiSonics
7. THXLtd

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America 3D Audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the North America 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America 3D Audio market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution
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