
中东和非洲基于位置的娱乐市场预测至 2028 年 – COVID-19 影响和区域分析 – 按组件(硬件和软件)、技术(2 维和 3 维)和最终用途(娱乐)公园、游乐场和电影制片厂)
No. of Pages: 94 | Report Code: BMIRE00027636 | Category: Technology, Media and Telecommunications
No. of Pages: 94 | Report Code: BMIRE00027636 | Category: Technology, Media and Telecommunications
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目前,体育赛事正在拥抱沉浸式体验并进入游戏行业。大型体育组织和赛事已经开始投资虚拟和增强现实,以改善体育和赛事。例如,在 COVID-19 封锁期间,许多人和企业使用虚拟和增强现实来组织典型视频会议之外的虚拟但身临其境的会议和活动。主要科技公司已经在努力制造不需要电线并允许高清视觉观看的头盔。索尼、三星电子有限公司等制造商正在为虚拟现实耳机打造 8k 和更强大的处理器。凭借无与伦比的强大互动平台,将家庭玩家、VR 游戏与家庭娱乐中心等户外娱乐场所的社交、竞技和优质体验连接起来,以适应基于位置的娱乐的新标准,VRStudies Sports 重新划定了虚拟现实游戏的界限。
中东和非洲非洲分为南非、沙特阿拉伯、阿联酋以及中东和非洲其他地区。非洲。迪拜是该地区主要吸引游客的著名城市之一。因此,该国致力于建设更多的旅游基础设施。该国拥有世界上最大的室内虚拟现实(VR)公园,是一个主要的旅游景点。此外,著名的中东和非洲地区零延迟等非洲基于位置的娱乐市场参与者遍布该地区的主要国家,例如沙特阿拉伯和阿联酋。这些公司实施的任何战略发展都会对该地区的中东和非洲地区做出贡献。非洲定位娱乐市场。 2020 年 2 月,沙特娱乐风险投资公司 (SEVEN) 决定为沙特 2030 年愿景做出贡献。这家公共投资基金 (PIF) 成立的公司将投资开发沙特阿拉伯利雅得的多个娱乐目的地。
此外,在中东和非洲地区运营的公司非洲定位娱乐市场持续关注增长战略。因此,这些公司获得了多项奖项和认可。例如,2022 年 6 月,SPREE Interactive 因其 AR 和 VR 在 2022 年增强世界博览会上荣获“最佳位置奖”。
此外,多个协会该地区存在与基于位置的娱乐相关的活动。例如,南非虚拟现实协会(VRSA)是一个南非协会,旨在促进该地区的增强现实和虚拟现实公司。此类协会预计将促进该地区基于位置的娱乐的发展。
中东和非洲非洲基于位置的娱乐市场分为组件、技术、最终用途和国家。
HQSoftware;神经游戏有限公司;跳板VR;三星电子有限公司;和 Vicon Motion Systems Ltd 是该地区基于位置的娱乐市场的领先公司。
Strategic insights for Middle East & Africa Location-based Entertainment involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.
Report Attribute | Details |
---|---|
Market size in 2022 | US$ 44.40 Million |
Market Size by 2028 | US$ 68.95 Million |
Global CAGR (2022 - 2028) | 7.6% |
Historical Data | 2020-2021 |
Forecast period | 2023-2028 |
Segments Covered |
By 组件
|
Regions and Countries Covered | 中东和非洲
|
Market leaders and key company profiles |
The regional scope of Middle East & Africa Location-based Entertainment refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.
The Middle East & Africa Location-based Entertainment Market is valued at US$ 44.40 Million in 2022, it is projected to reach US$ 68.95 Million by 2028.
As per our report Middle East & Africa Location-based Entertainment Market, the market size is valued at US$ 44.40 Million in 2022, projecting it to reach US$ 68.95 Million by 2028. This translates to a CAGR of approximately 7.6% during the forecast period.
The Middle East & Africa Location-based Entertainment Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Middle East & Africa Location-based Entertainment Market report:
The Middle East & Africa Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The Middle East & Africa Location-based Entertainment Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the Middle East & Africa Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.