中东和非洲基于位置的娱乐市场预测至 2028 年 – COVID-19 影响和区域分析 – 按组件(硬件和软件)、技术(2 维和 3 维)和最终用途(娱乐)公园、游乐场和电影制片厂)

Historic Data: 2020-2021   |   Base Year: 2022   |   Forecast Period: 2023-2028


No. of Pages: 94    |    Report Code: BMIRE00027636    |    Category: Technology, Media and Telecommunications

Middle East & Africa Location-based Entertainment Market

中东和中东地区的基于位置的娱乐市场非洲预计将从2022年的4440万美元增长到2028年的6895万美元。预计2022年至2028年复合年增长率为7.6%。

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VR头显在室内比赛中的应用

目前,体育赛事正在拥抱沉浸式体验并进入游戏行业。大型体育组织和赛事已经开始投资虚拟和增强现实,以改善体育和赛事。例如,在 COVID-19 封锁期间,许多人和企业使用虚拟和增强现实来组织典型视频会议之外的虚拟但身临其境的会议和活动。主要科技公司已经在努力制造不需要电线并允许高清视觉观看的头盔。索尼、三星电子有限公司等制造商正在为虚拟现实耳机打造 8k 和更强大的处理器。凭借无与伦比的强大互动平台,将家庭玩家、VR 游戏与家庭娱乐中心等户外娱乐场所的社交、竞技和优质体验连接起来,以适应基于位置的娱乐的新标准,VRStudies Sports 重新划定了虚拟现实游戏的界限。

 

市场概览

中东和非洲非洲分为南非、沙特阿拉伯、阿联酋以及中东和非洲其他地区。非洲。迪拜是该地区主要吸引游客的著名城市之一。因此,该国致力于建设更多的旅游基础设施。该国拥有世界上最大的室内虚拟现实(VR)公园,是一个主要的旅游景点。此外,著名的中东和非洲地区零延迟等非洲基于位置的娱乐市场参与者遍布该地区的主要国家,例如沙特阿拉伯和阿联酋。这些公司实施的任何战略发展都会对该地区的中东和非洲地区做出贡献。非洲定位娱乐市场。 2020 年 2 月,沙特娱乐风险投资公司 (SEVEN) 决定为沙特 2030 年愿景做出贡献。这家公共投资基金 (PIF) 成立的公司将投资开发沙特阿拉伯利雅得的多个娱乐目的地。

此外,在中东和非洲地区运营的公司非洲定位娱乐市场持续关注增长战略。因此,这些公司获得了多项奖项和认可。例如,2022 年 6 月,SPREE Interactive 因其 AR 和 VR 在 2022 年增强世界博览会上荣获“最佳位置奖”。

 

此外,多个协会该地区存在与基于位置的娱乐相关的活动。例如,南非虚拟现实协会(VRSA)是一个南非协会,旨在促进该地区的增强现实和虚拟现实公司。此类协会预计将促进该地区基于位置的娱乐的发展。

 

中东和中东地区非洲定位娱乐市场收入及预测至 2028 年(百万美元)

中东和非洲非洲基于位置的娱乐市场细分

 

中东和非洲非洲基于位置的娱乐市场分为组件、技术、最终用途和国家。

  • 根据组件,市场分为硬件和软件。 2022 年,硬件细分市场将占据更大的市场份额。
  • 根据技术,市场分为 2 维和 3 维。 3 维细分市场将在 2022 年占据更大的市场份额。
  • 根据最终用途,市场分为游乐园、街机工作室和电影工作室。游乐园细分市场在 2022 年占据主导市场份额。
  • 根据国家/地区,市场分为南非、沙特阿拉伯、阿联酋和其他国家/地区中东及非洲。沙特阿拉伯在 2022 年占据了市场份额。

HQSoftware;神经游戏有限公司;跳板VR;三星电子有限公司;和 Vicon Motion Systems Ltd 是该地区基于位置的娱乐市场的领先公司。    



Middle East & Africa Location-based Entertainment Strategic Insights

Strategic insights for Middle East & Africa Location-based Entertainment involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.

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Middle East & Africa Location-based Entertainment Report Scope

Report Attribute Details
Market size in 2022 US$ 44.40 Million
Market Size by 2028 US$ 68.95 Million
Global CAGR (2022 - 2028) 7.6%
Historical Data 2020-2021
Forecast period 2023-2028
Segments Covered By 组件
  • 硬件
  • 软件
By 技术
  • 二维和三维
By 最终用途
  • 游乐园
  • 游戏厅
  • 电影制片厂
Regions and Countries Covered 中东和非洲
  • 南非
  • 沙特阿拉伯
  • 阿联酋
  • 中东和非洲其他地区
Market leaders and key company profiles
  • HQSoftware
  • Neurogaming LTD
  • SpringboardVR
  • Samsung Electronics Co., Ltd.
  • Vicon Motion Systems Ltd
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    Middle East & Africa Location-based Entertainment Regional Insights

    The regional scope of Middle East & Africa Location-based Entertainment refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.

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    The List of Companies - Middle East & Africa Location-based Entertainment Market

    1. HQSoftware                                                                                                                      
    2. Neurogaming LTD                                                                                                           
    3. SpringboardVR                                                                                                                 
    4. Samsung Electronics Co., Ltd.       
    5. Vicon Motion Systems Ltd          
    Frequently Asked Questions
    How big is the Middle East & Africa Location-based Entertainment Market?

    The Middle East & Africa Location-based Entertainment Market is valued at US$ 44.40 Million in 2022, it is projected to reach US$ 68.95 Million by 2028.

    What is the CAGR for Middle East & Africa Location-based Entertainment Market by (2022 - 2028)?

    As per our report Middle East & Africa Location-based Entertainment Market, the market size is valued at US$ 44.40 Million in 2022, projecting it to reach US$ 68.95 Million by 2028. This translates to a CAGR of approximately 7.6% during the forecast period.

    What segments are covered in this report?

    The Middle East & Africa Location-based Entertainment Market report typically cover these key segments-

  • 组件 (硬件, 软件)
  • 技术 (二维和三维)
  • 最终用途 (游乐园, 游戏厅, 电影制片厂)
  • What is the historic period, base year, and forecast period taken for Middle East & Africa Location-based Entertainment Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Middle East & Africa Location-based Entertainment Market report:

  • Historic Period : 2020-2021
  • Base Year : 2022
  • Forecast Period : 2023-2028
  • Who are the major players in Middle East & Africa Location-based Entertainment Market?

    The Middle East & Africa Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • HQSoftware
  • Neurogaming LTD
  • SpringboardVR
  • Samsung Electronics Co., Ltd.
  • Vicon Motion Systems Ltd
  • Who should buy this report?

    The Middle East & Africa Location-based Entertainment Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the Middle East & Africa Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.