
欧洲增强现实和虚拟现实市场预测至 2028 年 - 按技术(增强现实和虚拟现实)、组件(半导体组件、传感器等)和最终用户行业(娱乐、教育、工业)进行的 COVID-19 影响和区域分析、医疗、房地产与建筑、零售、航空航天与国防等)
No. of Pages: 121 | Report Code: BMIRE00024985 | Category: Electronics and Semiconductor
No. of Pages: 121 | Report Code: BMIRE00024985 | Category: Electronics and Semiconductor
欧洲增强现实和虚拟现实市场预计将从 8,593.82 美元增长2021 年 500 万美元,到 2028 年达到 786.7546 亿美元;据估计,从 2021 年到 2028 年,复合年增长率为 37.2%。
在过去的几十年里,学习分析领域发生了巨大的变化扩大,尤其是高等教育。当学生参与游戏活动时,他们学得更快。游戏功能有助于为学生创造有趣且富有成效的学习体验。游戏化在 K-12 级别学生的电子学习平台中很常见。此外,在整合虚拟现实(VR)和增强现实(AR)后,教育部门在学习方面面临着巨大的转变。 VR 提供了构建的现实,AR 提供了具有改进视图的图像。因此,将虚拟现实、增强现实和游戏化技术融入教育技术和应用的浪潮将提供更好的学术成果,并创造对虚拟现实和增强现实平台的需求。
欧洲增强现实和虚拟现实市场收入及 2028 年预测(百万美元)
欧洲增强现实和虚拟现实市场细分
欧洲增强现实和虚拟现实市场分为技术、组件、最终用户行业和国家。基于技术,欧洲增强现实和虚拟现实市场分为增强现实和虚拟现实。 2020年,增强现实领域占据欧洲增强现实和虚拟现实市场的最大份额。根据组件,市场分为传感器、半导体组件等。 2020年,半导体组件领域在欧洲增强现实和虚拟现实市场中占据最大份额。根据最终用户行业,市场分为娱乐、教育、工业、医疗、房地产和建筑、零售、航空航天和医疗保健。防御,以及其他。 2020年,娱乐领域在欧洲增强现实和虚拟现实市场中占据最大份额。同样,根据国家/地区,欧洲增强现实和虚拟现实市场分为德国、英国、法国、意大利、俄罗斯和欧洲其他地区。英国在 2020 年占据了相当大的市场份额。Blippar Group Limited、EON Reality、Google LLC、Kanda ApS 和 Vuzix Corporation 都是欧洲增强现实和虚拟现实市场的领先公司。
Strategic insights for Europe Augmented Reality and Virtual Reality involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.
Report Attribute | Details |
---|---|
Market size in 2021 | US$ 8,593.82 Million |
Market Size by 2028 | US$ 78,675.46 Million |
Global CAGR (2021 - 2028) | 37.2% |
Historical Data | 2019-2020 |
Forecast period | 2022-2028 |
Segments Covered |
By 技术
|
Regions and Countries Covered | 欧洲
|
Market leaders and key company profiles |
The regional scope of Europe Augmented Reality and Virtual Reality refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.
The Europe Augmented Reality and Virtual Reality Market is valued at US$ 8,593.82 Million in 2021, it is projected to reach US$ 78,675.46 Million by 2028.
As per our report Europe Augmented Reality and Virtual Reality Market, the market size is valued at US$ 8,593.82 Million in 2021, projecting it to reach US$ 78,675.46 Million by 2028. This translates to a CAGR of approximately 37.2% during the forecast period.
The Europe Augmented Reality and Virtual Reality Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Europe Augmented Reality and Virtual Reality Market report:
The Europe Augmented Reality and Virtual Reality Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The Europe Augmented Reality and Virtual Reality Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the Europe Augmented Reality and Virtual Reality Market value chain can benefit from the information contained in a comprehensive market report.