
亚太地区基于位置的娱乐市场预测至 2028 年 – COVID-19 影响和区域分析 – 按组件(硬件和软件)、技术(2 维和 3 维)和最终用途(游乐园、街机工作室和电影工作室)
No. of Pages: 104 | Report Code: BMIRE00027641 | Category: Technology, Media and Telecommunications
No. of Pages: 104 | Report Code: BMIRE00027641 | Category: Technology, Media and Telecommunications
先进技术和工具的开发和集成
许多企业花费大量资金建立新网站,让客户可以充分体验虚拟现实。目前,将沉浸式技术融入 LBE VR 中的可能性有很多。两位马戏团筹集了数百万美元,开设了他们所谓的虚拟现实“迷你游乐园”。在基于位置的娱乐中,物体识别等技术可以识别不同物体的形式和形状及其在空间中的位置。对象识别可以帮助人们叠加数字信息并提供额外的文本和视觉信息,这些信息可以轻松构建到 AR/VR 应用程序中。 ARKit 帮助各种主题公园和游乐园提供具有非凡 3D 图形的 AR 体验。 ARKit 最显着的特点是可以将现实世界的物体融入到 AR 体验中,从而产生令人难以置信的沉浸式体验。
运动感应对于围绕增强现实构建的便携式设计至关重要(AR)和虚拟现实(VR)应用。虽然运动传感器正在连接现实世界和虚拟世界,但更专业的设备惯性测量单元 (IMU) 非常适合在 AR 和 VR 的帮助下为不断发展的基于位置的娱乐服务。单独使用虚拟现实耳机或将其作为游乐设施或模拟器的一部分已成为运营商的最新趋势。借助虚拟现实,游乐园可以相对轻松地创建 3D 计算机生成的环境,以适应与该地点相关的主题、风格、故事甚至季节。与传统游乐设施不同,随着消费者口味的变化或不同品牌联盟的形成,它可以相对容易地改变。由于最近基于位置的娱乐技术的突破,最终用户无论在任何地点或时间,都对在各种应用程序中体验虚拟环境的期望越来越高。
< /p>
市场概览
亚太地区定位娱乐市场细分为澳大利亚、中国、印度、日本、韩国和亚太其他地区。亚太地区国家以早期采用技术进步而闻名。因此,该地区是许多定位娱乐提供商的公司所在地,例如 Panasonic Connect、SKonec Entertainment 和 Sony Interactive Entertainment LLC。
12 月2019年,韩国定位娱乐公司SKonec Entertainment在洛杉矶开设了VR广场,扩大了业务范围。此外,2021年1月,中国影视工作室光线传媒开始在中国建设一座电影风格的冒险乐园。 Legacy Entertainment 将设计该公园的核心组件“Enlight Epicenter”。对于基于位置的娱乐,Enlight需要约25亿美元的投资。同样,2019年11月,韩国零售巨头新世界宣布,该公司正在韩国建设一座价值38亿美元的主题公园。该项目计划于 2021 年动工,2026 年首次开业,2031 年全面开业。此外,索尼互动娱乐有限责任公司 (Sony Interactive Entertainment LLC) 于 2022 年 3 月收购了位于蒙特利尔的开发工作室 Haven Entertainment Studios Inc。这些公司的此类发展战略正在推动亚太地区定位娱乐市场的增长。
亚太地区定位娱乐市场细分
亚太地区基于位置的娱乐市场按组件、技术、最终用途和国家/地区进行细分。
HQSoftware; IMAX 公司;神经游戏有限公司;跳板VR;三星电子有限公司;和 Vicon 运动系统有限公司;是该地区定位娱乐市场的领先公司。
Strategic insights for Asia Pacific Location-based Entertainment involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.
Report Attribute | Details |
---|---|
Market size in 2022 | US$ 347.49 Million |
Market Size by 2028 | US$ 748.59 Million |
Global CAGR (2022 - 2028) | 13.6% |
Historical Data | 2020-2021 |
Forecast period | 2023-2028 |
Segments Covered |
By 组件
|
Regions and Countries Covered | 亚太地区
|
Market leaders and key company profiles |
The regional scope of Asia Pacific Location-based Entertainment refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.
The Asia Pacific Location-based Entertainment Market is valued at US$ 347.49 Million in 2022, it is projected to reach US$ 748.59 Million by 2028.
As per our report Asia Pacific Location-based Entertainment Market, the market size is valued at US$ 347.49 Million in 2022, projecting it to reach US$ 748.59 Million by 2028. This translates to a CAGR of approximately 13.6% during the forecast period.
The Asia Pacific Location-based Entertainment Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Asia Pacific Location-based Entertainment Market report:
The Asia Pacific Location-based Entertainment Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The Asia Pacific Location-based Entertainment Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the Asia Pacific Location-based Entertainment Market value chain can benefit from the information contained in a comprehensive market report.