亚太地区增强现实和虚拟现实市场预测至 2028 年 - 按技术(增强现实和虚拟现实)、组件(半导体组件、传感器等)和最终用户行业(娱乐、教育、工业、医疗、房地产与建筑、零售、航空航天与国防等)

Historic Data: 2019-2020   |   Base Year: 2021   |   Forecast Period: 2022-2028


No. of Pages: 125    |    Report Code: BMIRE00025060    |    Category: Electronics and Semiconductor

Asia Pacific Augmented Reality and Virtual Reality Market

亚太地区的增强现实和虚拟现实市场预计将从2021年的5,918.74百万美元增长到61,023.91美元<到 2028 年将达到 100 万;预计 2021 年至 2028 年复合年增长率为 39.6%。

 

由于人工智能聊天机器人和人工智能技术的进步,客户支持部门得到了显着改善。虚拟助理。然而,聊天机器人在远程故障排除方面遇到困难,这是客户服务团队面临的主要挑战。将虚拟现实融入客户服务对于零售商的消费者参与度和消费者满意度至关重要。此外,在结束客户和客户服务部门之间的沟通后,可以使用该技术在更短的时间内解决基本和具有挑战性的问题。为盈利的企业实施卓越的客户服务举措表明了客户的尊重和忠诚度。零售业正在融入虚拟现实这一最先进的技术,通过强大的感官效果和强烈的情感联系创造身临其境的体验。公司利用这种联系以新的相关方式与客户互动。当与品牌产生情感联系时,客户可能会重复购买并成为品牌忠诚者。此外,虚拟现实提供了高度真实的客户体验。营销人员可以制作不同的 VR 广告,以新的方式展示产品。因此,虚拟现实解决方案在零售商店中的使用不断增加,正在推动增强现实和虚拟现实市场的增长。

 

亚太地区增强现实和虚拟现实2028 年市场收入及预测(百万美元)

亚太增强现实和虚拟现实市场细分      

亚太地区增强现实和虚拟现实市场分为技术、组件、最终用户行业和国家。基于技术,市场分为增强现实和虚拟现实。 2020年,增强现实领域在亚太增强现实和虚拟现实市场中占据最大份额。根据组件,市场分为传感器、半导体组件等。 2020年,半导体元件领域在亚太增强现实和虚拟现实市场中占据最大份额。根据最终用户行业,市场分为娱乐、教育、工业、医疗、房地产和金融。建筑、零售、航空航天和防御,以及其他。 2020年,娱乐领域在亚太增强现实和虚拟现实市场中占据最大份额。同样,根据国家/地区,亚太增强现实和虚拟现实市场分为中国、日本、印度、澳大利亚、韩国和亚太其他地区。 2020 年,中国占据了相当大的市场份额。EON Reality、Google LLC、Immersive Gaze、Simulanis Solutions Private Limited、Vuzix Corporation 和 YeppAR 是亚太增强现实和虚拟现实市场的领先公司。



Asia Pacific Augmented Reality and Virtual Reality Strategic Insights

Strategic insights for Asia Pacific Augmented Reality and Virtual Reality involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.

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Asia Pacific Augmented Reality and Virtual Reality Report Scope

Report Attribute Details
Market size in 2021 US$ 5,918.74 Million
Market Size by 2028 US$ 61,023.91 Million
Global CAGR (2021 - 2028) 39.6%
Historical Data 2019-2020
Forecast period 2022-2028
Segments Covered By 技术
  • 增强现实
  • 虚拟现实
By 元件
  • 半导体元件
  • 传感器
By 最终用户行业
  • 娱乐
  • 教育
  • 工业
  • 医疗
  • 房地产和建筑
  • 零售
  • 航空航天和国防
Regions and Countries Covered 亚太地区
  • 中国
  • 印度
  • 日本
  • 澳大利亚
  • 亚太其他地区
Market leaders and key company profiles
  • EON Reality
  • Google LLC
  • Immersive Gaze
  • Simulanis Solutions Private Limited
  • Vuzix Corporation
  • YeppAR
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    Asia Pacific Augmented Reality and Virtual Reality Regional Insights

    The regional scope of Asia Pacific Augmented Reality and Virtual Reality refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.

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    The List of Companies - Asia Pacific Augmented Reality and Virtual Reality Market

    1. EON Reality
    2. Google LLC
    3. Immersive Gaze
    4. Simulanis Solutions Private Limited
    5. Vuzix Corporation
    6. YeppAR
    Frequently Asked Questions
    How big is the Asia Pacific Augmented Reality and Virtual Reality Market?

    The Asia Pacific Augmented Reality and Virtual Reality Market is valued at US$ 5,918.74 Million in 2021, it is projected to reach US$ 61,023.91 Million by 2028.

    What is the CAGR for Asia Pacific Augmented Reality and Virtual Reality Market by (2021 - 2028)?

    As per our report Asia Pacific Augmented Reality and Virtual Reality Market, the market size is valued at US$ 5,918.74 Million in 2021, projecting it to reach US$ 61,023.91 Million by 2028. This translates to a CAGR of approximately 39.6% during the forecast period.

    What segments are covered in this report?

    The Asia Pacific Augmented Reality and Virtual Reality Market report typically cover these key segments-

  • 技术 (增强现实, 虚拟现实)
  • 元件 (半导体元件, 传感器)
  • 最终用户行业 (娱乐, 教育, 工业, 医疗, 房地产和建筑, 零售, 航空航天和国防)
  • What is the historic period, base year, and forecast period taken for Asia Pacific Augmented Reality and Virtual Reality Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Asia Pacific Augmented Reality and Virtual Reality Market report:

  • Historic Period : 2019-2020
  • Base Year : 2021
  • Forecast Period : 2022-2028
  • Who are the major players in Asia Pacific Augmented Reality and Virtual Reality Market?

    The Asia Pacific Augmented Reality and Virtual Reality Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • EON Reality
  • Google LLC
  • Immersive Gaze
  • Simulanis Solutions Private Limited
  • Vuzix Corporation
  • YeppAR
  • Who should buy this report?

    The Asia Pacific Augmented Reality and Virtual Reality Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the Asia Pacific Augmented Reality and Virtual Reality Market value chain can benefit from the information contained in a comprehensive market report.