North America Healthcare Gamification Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others), and End User (Enterprise-Based Users and Consumer-Based Users)

No. of Pages: 106    |    Report Code: TIPRE00022631    |    Category: Technology, Media and Telecommunications

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North America Healthcare Gamification Market

1. Introduction

1.1 Business Market Insights Research Report Guidance
1.2 Market Segmentation

2. Executive Summary

2.1 Key Market Insights
2.2 Market Attractiveness

3. Research Methodology

3.1 Secondary Research
3.2 Primary Research
  • 3.2.1 Hypothesis formulation:
  • 3.2.2 Macro-economic factor analysis:
  • 3.2.3 Developing base number:
  • 3.2.4 Data Triangulation:
  • 3.2.5 Country level data:

4. North America Healthcare Gamification Market Landscape

4.1 Market Overview
4.2 Porter's Five Forces Analysis
  • 4.2.1 Bargaining Power of Suppliers
  • 4.2.2 Bargaining Power of Buyers
  • 4.2.3 Threat of New Entrants
  • 4.2.4 Competitive Rivalry
  • 4.2.5 Threat of Substitutes
4.3 Ecosystem Analysis
  • 4.3.1 Raw Material Suppliers
  • 4.3.2 Manufacturers
  • 4.3.3 Distributors/Suppliers
  • 4.3.4 End Users

5. North America Healthcare Gamification Market – Key Market Dynamics

5.1 Growth Drivers
  • 5.1.1 Growing interest in health and wellness
  • 5.1.2 Increasing demand for engaging health platforms
5.2 Market Opportunities
  • 5.2.1 Expansion in corporate wellness programs
  • 5.2.2 Growing demand for gamified healthcare applications
5.3 Future Trends
  • 5.3.1 Increased use of gamification in health and wellness apps
  • 5.3.2 Development of personalized healthcare games
5.4 Impact of Drivers and Restraints

6. North America Healthcare Gamification Market Regional Analysis

6.1 North America Healthcare Gamification Market Overview
6.2 North America Healthcare Gamification Market Revenue 2017-2027 (US$ Million)
6.3 North America Healthcare Gamification Market Forecast Analysis

7. North America Healthcare Gamification Market Analysis – by Game Type

7.1 Casual Games
  • 7.1.1 Overview
  • 7.1.2 Casual Games: North America Healthcare Gamification Market – Revenue and Forecast to 2031 (US$ Million)
7.2 Serious Games
  • 7.2.1 Overview
  • 7.2.2 Serious Games: North America Healthcare Gamification Market – Revenue and Forecast to 2031 (US$ Million)
7.3 Exercise Games
  • 7.3.1 Overview
  • 7.3.2 Exercise Games: North America Healthcare Gamification Market – Revenue and Forecast to 2031 (US$ Million)

8. North America Healthcare Gamification Market Analysis – by Application

8.1 Fitness Management
  • 8.1.1 Overview
  • 8.1.2 Fitness Management: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8.2 Medical Training
  • 8.2.1 Overview
  • 8.2.2 Medical Training: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
8.3 Physical Therapy
  • 8.3.1 Overview
  • 8.3.2 Physical Therapy: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

9. North America Healthcare Gamification Market Analysis – by End User

9.1 Enterprise-Based Users
  • 9.1.1 Overview
  • 9.1.2 Physical Therapy: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
9.2 Consumer-Based Users
  • 9.2.1 Overview
  • 9.2.2 Physical Therapy: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)

10. North America Healthcare Gamification Market – North America Analysis

10.1 North America
  • 10.1.1 North America Healthcare Gamification Market Breakdown, by Key Country, 2020 and 2027 (%)
  • 10.1.1.1 North America Healthcare Gamification Market – Revenue and Forecast Analysis – by Country
  • 10.1.1.1 US: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
    • 10.1.1.1.1 US: North America Healthcare Gamification Market Breakdown, by Game Type
    • 10.1.1.1.2 US: North America Healthcare Gamification Market Breakdown, by Application
    • 10.1.1.1.3 US: North America Healthcare Gamification Market Breakdown, by End User
  • 10.1.1.2 Canada: North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
    • 10.1.1.2.1 Canada: North America Healthcare Gamification Market Breakdown, by Game Type
    • 10.1.1.2.2 Canada: North America Healthcare Gamification Market Breakdown, by Application
    • 10.1.1.2.3 Canada: North America Healthcare Gamification Market Breakdown, by End User
  • 10.1.1.3 Mexico : North America Healthcare Gamification Market – Revenue and Forecast to 2027 (US$ Million)
    • 10.1.1.3.1 Mexico : North America Healthcare Gamification Market Breakdown, by Game Type
    • 10.1.1.3.2 Mexico : North America Healthcare Gamification Market Breakdown, by Application
    • 10.1.1.3.3 Mexico : North America Healthcare Gamification Market Breakdown, by End User

11. Competitive Landscape

11.1 Heat Map Analysis
11.2 Company Positioning and Concentration

12. North America Healthcare Gamification Market Industry Landscape

12.1 Overview
12.2 Mergers and Acquisitions
12.3 Agreements, Collaborations, and Joint Ventures
12.4 New Product Launches
12.5 Expansions and Other Strategic Developments

13. Company Profiles

13.1 CogniFit
  • 13.1.1 Key Facts
  • 13.1.2 Business Description
  • 13.1.3 Products and Services
  • 13.1.4 Financial Overview
  • 13.1.5 SWOT Analysis
  • 13.1.6 Key Developments
13.2 MANGO HEALTH
  • 13.2.1 Key Facts
  • 13.2.2 Business Description
  • 13.2.3 Products and Services
  • 13.2.4 Financial Overview
  • 13.2.5 SWOT Analysis
  • 13.2.6 Key Developments
13.3 BUNCHBALL
  • 13.3.1 Key Facts
  • 13.3.2 Business Description
  • 13.3.3 Products and Services
  • 13.3.4 Financial Overview
  • 13.3.5 SWOT Analysis
  • 13.3.6 Key Developments
13.4 Ayogo Health Inc.
  • 13.4.1 Key Facts
  • 13.4.2 Business Description
  • 13.4.3 Products and Services
  • 13.4.4 Financial Overview
  • 13.4.5 SWOT Analysis
  • 13.4.6 Key Developments
13.5 Fitbit, Inc
  • 13.5.1 Key Facts
  • 13.5.2 Business Description
  • 13.5.3 Products and Services
  • 13.5.4 Financial Overview
  • 13.5.5 SWOT Analysis
  • 13.5.6 Key Developments
13.6 Akili Interactive Labs, Inc.
  • 13.6.1 Key Facts
  • 13.6.2 Business Description
  • 13.6.3 Products and Services
  • 13.6.4 Financial Overview
  • 13.6.5 SWOT Analysis
  • 13.6.6 Key Developments
13.7 Nike, Inc.
  • 13.7.1 Key Facts
  • 13.7.2 Business Description
  • 13.7.3 Products and Services
  • 13.7.4 Financial Overview
  • 13.7.5 SWOT Analysis
  • 13.7.6 Key Developments
13.8 Cohero Health, Inc.
  • 13.8.1 Key Facts
  • 13.8.2 Business Description
  • 13.8.3 Products and Services
  • 13.8.4 Financial Overview
  • 13.8.5 SWOT Analysis
  • 13.8.6 Key Developments
13.9 higi SH LLC
  • 13.9.1 Key Facts
  • 13.9.2 Business Description
  • 13.9.3 Products and Services
  • 13.9.4 Financial Overview
  • 13.9.5 SWOT Analysis
  • 13.9.6 Key Developments
13.10 mySugr
  • 13.10.1 Key Facts
  • 13.10.2 Business Description
  • 13.10.3 Products and Services
  • 13.10.4 Financial Overview
  • 13.10.5 SWOT Analysis
  • 13.10.6 Key Developments

14. Appendix

14.1 About Business Market Insights

The List of Companies - N Market

  1. CogniFit
  2. MANGO HEALTH
  3. BUNCHBALL
  4. Ayogo Health Inc.
  5. Fitbit, Inc
  6. Akili Interactive Labs, Inc.
  7. Nike, Inc.
  8. Cohero Health, Inc.
  9. higi SH LLC
  10. mySugr