Global & US 3D Audio Market
Historic Data:    |   Base Year: 2023   |   Forecast Period: 2024-2031
to 2028

No. of Pages: 82    |    Report Code: BMIRE00022793    |    Category: Electronics and Semiconductor

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Global & US 3D Audio Market

TABLE OF CONTENTS

1. Introduction

1.1 Study Scope

2. Key Takeaways

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. 3D Audio Market Landscape

4.1 Market Overview

4.2 PEST Analysis

4.2.1 North America

4.2.2 Europe

4.2.3 APAC

4.2.4 MEA

4.2.5 SAM

4.3 Ecosystem Analysis

4.4 Expert Opinions

5. 3D Audio Market - Key Industry Dynamics

5.1 Market Drivers

5.1.1 Constant Rise in Demand from Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Market Restraints

5.2.1 Connectivity Issues and High Purchasing Costs

5.3 Market Opportunities

5.3.1 Growing Inclination Toward Online 3D Music Streaming

5.4 Future Trends

5.4.1 Potential of 3D Audio to be Next Big Podcast

5.5 Impact Analysis of Drivers and Restraints

6. 3D Audio Market - Global Market Analysis

6.1 3D Audio Market Overview

6.2 3D Audio Market Forecast and Analysis

6.3 Market Positioning - Global Key Players

7. 3D Audio Market Revenue and Forecast to 2028 - Component

7.1 Overview

7.2 3D Audio Market Breakdown, By Component (2020 and 2028)

7.3 Hardware

7.3.1 Overview

7.3.2 Hardware Market Revenue and Forecasts to 2028 (US$ Million)

7.3.3 Loudspeaker Market Revenue and Forecasts to 2028 (US$ Million)

7.3.4 Headphones Market Revenue and Forecasts to 2028 (US$ Million)

7.3.5 Microphones Market Revenue and Forecasts to 2028 (US$ Million)

7.3.6 Others Market Revenue and Forecasts to 2028 (US$ Million)

7.4 Software

7.4.1 Overview

7.4.2 Software Market Revenue and Forecasts to 2028 (US$ Million)

7.5 Services

7.5.1 Overview

7.5.2 Services Market Revenue and Forecasts to 2028 (US$ Million)

8. 3D Audio Market Analysis- By End Use Industries

8.1 Overview

8.2 3D Audio Market Breakdown, By End Use Industries (2020 and 2028)

8.3 Consumer

8.3.1 Overview

8.3.2 Consumer Market Revenue and Forecasts to 2028 (US$ Million)

8.4 Automotive

8.4.1 Overview

8.4.2 Automotive Market Revenue and Forecasts to 2028 (US$ Million)

8.5 Media and Entertainment

8.5.1 Overview

8.5.2 Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)

8.6 Gaming

8.6.1 Overview

8.6.2 Gaming Market Revenue and Forecasts to 2028 (US$ Million)

8.7 Commercial

8.7.1 Overview

8.7.2 Commercial Market Revenue and Forecasts to 2028 (US$ Million)

9. 3D Audio Market - US Analysis

9.1 Overview

9.2 US: 3D audio Market - Revenue and Forecast to 2028 (US$ Million)

9.2.1 US: 3D audio Market, by Component

9.2.2 US: 3D audio Market, By End Use Industries

10. Impact of COVID-19 Pandemic on Global 3D Audio Market

10.1 North America: Impact Assessment of COVID-19 Pandemic

10.2 Europe: Impact Assessment of COVID-19 Pandemic

10.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic

10.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic

10.5 South America: Impact Assessment of COVID-19 Pandemic

11. Industry Landscape

11.1 Overview

11.2 Market Initiative

12. Company Profiles

12.1 Barco

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Products and Services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.1.6 Key Developments

12.2 Dear Reality

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Products and Services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 Dolby Laboratories, Inc

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Products and Services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 Auro Technologies

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Products and Services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Sound Particles S.A.

12.5.1 Key Facts

12.5.2 Business Description

12.5.3 Products and Services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 XPERI HOLDING CORPORATION

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Products and Services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 Waves Audio Ltd.

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Products and Services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 Sennheiser electronic GmbH & Co. KG

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Products and Services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 Fraunhofer

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Products and Services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 VisiSonics

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Products and Services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

13. Appendix

13.1 About The Insight Partners

13.2 Word Index



LIST OF TABLES

Table 1. 3D Audio Market - Revenue and Forecast to 2028 (US$ Million)

Table 2. US 3D audio Market, By Component - Revenue and Forecast to 2028 (US$ Million)

Table 3. US 3D audio Market, By Hardware - Revenue and Forecast to 2028 (US$ Million)

Table 4. US 3D audio Market, By End Use Industries - Revenue and Forecast to 2028 (US$ Million)

Table 5. List of Abbreviation



LIST OF FIGURES

Figure 1. Global 3D Audio Market Overview

Figure 2. Hardware Segment held the Largest Share of 3D Audio Market

Figure 3. Media and Entertainment Segment held the Largest Share of 3D Audio Market

Figure 4. North America to Show Great Traction During Forecast Period

Figure 5. North America - PEST Analysis

Figure 6. Europe - PEST Analysis

Figure 7. Asia-Pacific- PEST Analysis

Figure 8. MEA: PEST Analysis

Figure 9. South America- PEST Analysis

Figure 10. 3D Audio Market, Ecosystem

Figure 11. 3D Audio Impact Analysis of Drivers and Restraints

Figure 12. 3D Audio Market - Geographic Analysis

Figure 13. 3D Audio Market Forecast and Analysis (US$ Million)

Figure 14. 3D Audio Market Breakdown, By Component (2020 and 2028)

Figure 15. Hardware Market Revenue and Forecasts to 2028 (US$ Million)

Figure 16. Loudspeaker: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 17. Headphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 18. Microphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 19. Others: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 20. Software Market Revenue and Forecasts to 2028 (US$ Million)

Figure 21. Services Market Revenue and Forecasts to 2028 (US$ Million)

Figure 22. 3D Audio Market Breakdown, By System (2020 and 2028)

Figure 23. Consumer Market Revenue and Forecasts to 2028 (US$ Million)

Figure 24. Automotive Market Revenue and Forecasts to 2028 (US$ Million)

Figure 25. Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)

Figure 26. Gaming Market Revenue and Forecasts to 2028 (US$ Million)

Figure 27. Commercial Market Revenue and Forecasts to 2028 (US$ Million)

Figure 28. Global 3D Audio Market Revenue Share, by Region (2020 and 2028)

Figure 29. US: 3D audio Market - Revenue and Forecast to 2028 (US$ Million)

Figure 30. Impact of COVID-19 Pandemic in North American Country Markets

Figure 31. Impact of COVID-19 Pandemic in Europe Country Markets

Figure 32. Impact of COVID-19 Pandemic in Asia Pacific Country Markets

Figure 33. Impact of COVID-19 Pandemic in Middle East and Africa Country Markets

Figure 34. Impact of COVID-19 Pandemic in South America Country Markets


The List of Companies - Global & US 3D Audio Market