TABLE OF CONTENTS
1. Introduction
1.1 Study Scope
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. 3D Audio Market Landscape
4.1 Market Overview
4.2 PEST Analysis
4.2.1 North America
4.2.2 Europe
4.2.3 APAC
4.2.4 MEA
4.2.5 SAM
4.3 Ecosystem Analysis
4.4 Expert Opinions
5. 3D Audio Market - Key Industry Dynamics
5.1 Market Drivers
5.1.1 Constant Rise in Demand from Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Market Restraints
5.2.1 Connectivity Issues and High Purchasing Costs
5.3 Market Opportunities
5.3.1 Growing Inclination Toward Online 3D Music Streaming
5.4 Future Trends
5.4.1 Potential of 3D Audio to be Next Big Podcast
5.5 Impact Analysis of Drivers and Restraints
6. 3D Audio Market - Global Market Analysis
6.1 3D Audio Market Overview
6.2 3D Audio Market Forecast and Analysis
6.3 Market Positioning - Global Key Players
7. 3D Audio Market Revenue and Forecast to 2028 - Component
7.1 Overview
7.2 3D Audio Market Breakdown, By Component (2020 and 2028)
7.3 Hardware
7.3.1 Overview
7.3.2 Hardware Market Revenue and Forecasts to 2028 (US$ Million)
7.3.3 Loudspeaker Market Revenue and Forecasts to 2028 (US$ Million)
7.3.4 Headphones Market Revenue and Forecasts to 2028 (US$ Million)
7.3.5 Microphones Market Revenue and Forecasts to 2028 (US$ Million)
7.3.6 Others Market Revenue and Forecasts to 2028 (US$ Million)
7.4 Software
7.4.1 Overview
7.4.2 Software Market Revenue and Forecasts to 2028 (US$ Million)
7.5 Services
7.5.1 Overview
7.5.2 Services Market Revenue and Forecasts to 2028 (US$ Million)
8. 3D Audio Market Analysis- By End Use Industries
8.1 Overview
8.2 3D Audio Market Breakdown, By End Use Industries (2020 and 2028)
8.3 Consumer
8.3.1 Overview
8.3.2 Consumer Market Revenue and Forecasts to 2028 (US$ Million)
8.4 Automotive
8.4.1 Overview
8.4.2 Automotive Market Revenue and Forecasts to 2028 (US$ Million)
8.5 Media and Entertainment
8.5.1 Overview
8.5.2 Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)
8.6 Gaming
8.6.1 Overview
8.6.2 Gaming Market Revenue and Forecasts to 2028 (US$ Million)
8.7 Commercial
8.7.1 Overview
8.7.2 Commercial Market Revenue and Forecasts to 2028 (US$ Million)
9. 3D Audio Market - Russia Analysis
9.1 Overview
9.2 Russia: 3D audio Market - Revenue and Forecast to 2028 (US$ Million)
9.2.1 Russia: 3D audio Market, by Component
9.2.2 Russia: 3D audio Market, By End Use Industries
10. Impact of COVID-19 Pandemic on Global 3D Audio Market
10.1 North America: Impact Assessment of COVID-19 Pandemic
10.2 Europe: Impact Assessment of COVID-19 Pandemic
10.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic
10.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic
10.5 South America: Impact Assessment of COVID-19 Pandemic
11. Industry Landscape
11.1 Overview
11.2 Market Initiative
12. Company Profiles
12.1 Barco
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Dear Reality
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 Dolby Laboratories, Inc
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 Auro Technologies
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Sound Particles S.A.
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 XPERI HOLDING CORPORATION
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 Waves Audio Ltd.
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and Services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 Sennheiser electronic GmbH & Co. KG
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and Services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 Fraunhofer
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and Services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
12.10 VisiSonics
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Products and Services
12.10.4 Financial Overview
12.10.5 SWOT Analysis
12.10.6 Key Developments
13. Appendix
13.1 About The Insight Partners
13.2 Word Index
LIST OF TABLES
Table 1. 3D Audio Market - Revenue and Forecast to 2028 (US$ Million)
Table 2. Russia 3D audio Market, By Component - Revenue and Forecast to 2028 (US$ Million)
Table 3. Russia 3D audio Market, By Hardware - Revenue and Forecast to 2028 (US$ Million)
Table 4. Russia 3D audio Market, By End Use Industries - Revenue and Forecast to 2028 (US$ Million)
Table 5. List of Abbreviation
LIST OF FIGURES
Figure 1. Global 3D Audio Market Overview
Figure 2. Hardware Segment held the Largest Share of 3D Audio Market
Figure 3. Media and Entertainment Segment held the Largest Share of 3D Audio Market
Figure 4. North America to Show Great Traction During Forecast Period
Figure 5. North America - PEST Analysis
Figure 6. Europe - PEST Analysis
Figure 7. Asia-Pacific- PEST Analysis
Figure 8. MEA: PEST Analysis
Figure 9. South America- PEST Analysis
Figure 10. 3D Audio Market, Ecosystem
Figure 11. 3D Audio Impact Analysis of Drivers and Restraints
Figure 12. 3D Audio Market - Geographic Analysis
Figure 13. 3D Audio Market Forecast and Analysis (US$ Million)
Figure 14. 3D Audio Market Breakdown, By Component (2020 and 2028)
Figure 15. Hardware Market Revenue and Forecasts to 2028 (US$ Million)
Figure 16. Loudspeaker: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)
Figure 17. Headphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)
Figure 18. Microphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)
Figure 19. Others: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)
Figure 20. Software Market Revenue and Forecasts to 2028 (US$ Million)
Figure 21. Services Market Revenue and Forecasts to 2028 (US$ Million)
Figure 22. 3D Audio Market Breakdown, By System (2020 and 2028)
Figure 23. Consumer Market Revenue and Forecasts to 2028 (US$ Million)
Figure 24. Automotive Market Revenue and Forecasts to 2028 (US$ Million)
Figure 25. Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)
Figure 26. Gaming Market Revenue and Forecasts to 2028 (US$ Million)
Figure 27. Commercial Market Revenue and Forecasts to 2028 (US$ Million)
Figure 28. Global 3D Audio Market Revenue Share, by Region (2020 and 2028)
Figure 29. Russia: 3D audio Market - Revenue and Forecast to 2028 (US$ Million)
Figure 30. Impact of COVID-19 Pandemic in North American Country Markets
Figure 31. Impact of COVID-19 Pandemic in Europe Country Markets
Figure 32. Impact of COVID-19 Pandemic in Asia Pacific Country Markets
Figure 33. Impact of COVID-19 Pandemic in Middle East and Africa Country Markets
Figure 34. Impact of COVID-19 Pandemic in South America Country Markets