1. Introduction
1.1 Business Market Insights Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Market Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Secondary Research
3.2 Primary Research
- 3.2.1 Hypothesis formulation:
- 3.2.2 Macro-economic factor analysis:
- 3.2.3 Developing base number:
- 3.2.4 Data Triangulation:
- 3.2.5 Country level data:
4. Europe Immersive Entertainment Market Landscape
4.1 Market Overview
4.2 Porter's Five Forces Analysis
- 4.2.1 Bargaining Power of Suppliers
- 4.2.2 Bargaining Power of Buyers
- 4.2.3 Threat of New Entrants
- 4.2.4 Competitive Rivalry
- 4.2.5 Threat of Substitutes
4.3 Ecosystem Analysis
- 4.3.1 Raw Material Suppliers
- 4.3.2 Manufacturers
- 4.3.3 Distributors/Suppliers
- 4.3.4 End Users
5. Europe Immersive Entertainment Market – Key Market Dynamics
5.1 Growth Drivers
- 5.1.1
- 5.1.2 Widespread application of immersive technologies
- 5.1.3 Digital transaformation model
- 5.1.4 Growing spending on live events globally
5.2 Market Opportunities
- 5.2.1
- 5.2.2 Advancements in entertainment industry, emerence of immersive entertainment in automotive sector
5.3 Future Trends
- 5.3.1
- 5.3.2 Increasing adoption of AI
5.4 Impact of Drivers and Restraints
6. Europe Immersive Entertainment Market Regional Analysis
6.1 Europe Immersive Entertainment Market Overview
6.2 Europe Immersive Entertainment Market Revenue 2021-2031 (US$ Million)
6.3 Europe Immersive Entertainment Market Forecast Analysis
7. Europe Immersive Entertainment Market Analysis – by Component
7.1 Hardware
- 7.1.1 Overview
- 7.1.2 Hardware: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
7.2 Software & Services
- 7.2.1 Overview
- 7.2.2 Software & Services: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
8. Europe Immersive Entertainment Market Analysis – by Technology
8.1 Virtual Reality
- 8.1.1 Overview
- 8.1.2 Virtual Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
8.2 Augmented Reality
- 8.2.1 Overview
- 8.2.2 Augmented Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
8.3 Mixed Reality
- 8.3.1 Overview
- 8.3.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
9. Europe Immersive Entertainment Market Analysis – by End User
9.1 Media & Entertainment
- 9.1.1 Overview
- 9.1.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
9.2 Gaming
- 9.2.1 Overview
- 9.2.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
9.3 Design & Architecture
- 9.3.1 Overview
- 9.3.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
9.4 Retail
- 9.4.1 Overview
- 9.4.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
9.5 Education
- 9.5.1 Overview
- 9.5.2 Mixed Reality: Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
10. Europe Immersive Entertainment Market – Europe Analysis
10.1 Europe
- 10.1.1 Europe Immersive Entertainment Market Breakdown, by Key
Country, 2024 and 2031 (%)
- 10.1.1.1 Europe Immersive Entertainment Market – Revenue and
Forecast Analysis – by Country
- 10.1.1.1 UK:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.1.1 UK: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.1.2 UK: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.1.3 UK: Europe Immersive Entertainment Market Breakdown, by End User
- 10.1.1.2 Germany:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.2.1 Germany: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.2.2 Germany: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.2.3 Germany: Europe Immersive Entertainment Market Breakdown, by End User
- 10.1.1.3 France:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.3.1 France: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.3.2 France: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.3.3 France: Europe Immersive Entertainment Market Breakdown, by End User
- 10.1.1.4 Russia:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.4.1 Russia: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.4.2 Russia: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.4.3 Russia: Europe Immersive Entertainment Market Breakdown, by End User
- 10.1.1.5 Italy:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.5.1 Italy: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.5.2 Italy: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.5.3 Italy: Europe Immersive Entertainment Market Breakdown, by End User
- 10.1.1.6 Rest of Europe:
Europe Immersive Entertainment Market – Revenue and Forecast to 2031 (US$ Million)
- 10.1.1.6.1 Rest of Europe: Europe Immersive Entertainment Market Breakdown, by Component
- 10.1.1.6.2 Rest of Europe: Europe Immersive Entertainment Market Breakdown, by Technology
- 10.1.1.6.3 Rest of Europe: Europe Immersive Entertainment Market Breakdown, by End User
11. Competitive Landscape
11.1 Heat Map Analysis
11.2 Company Positioning and Concentration
12. Europe Immersive Entertainment Market Industry Landscape
12.1 Overview
12.2 Mergers and Acquisitions
12.3 Agreements, Collaborations, and Joint Ventures
12.4 New Product Launches
12.5 Expansions and Other Strategic Developments
13. Company Profiles
13.1 Microsoft Corp.
- 13.1.1 Key Facts
- 13.1.2 Business Description
- 13.1.3 Products and Services
- 13.1.4 Financial Overview
- 13.1.5 SWOT Analysis
- 13.1.6 Key Developments
13.2 Qualcomm Inc.
- 13.2.1 Key Facts
- 13.2.2 Business Description
- 13.2.3 Products and Services
- 13.2.4 Financial Overview
- 13.2.5 SWOT Analysis
- 13.2.6 Key Developments
13.3 Google LLC.
- 13.3.1 Key Facts
- 13.3.2 Business Description
- 13.3.3 Products and Services
- 13.3.4 Financial Overview
- 13.3.5 SWOT Analysis
- 13.3.6 Key Developments
13.4 Sony Group Corp.
- 13.4.1 Key Facts
- 13.4.2 Business Description
- 13.4.3 Products and Services
- 13.4.4 Financial Overview
- 13.4.5 SWOT Analysis
- 13.4.6 Key Developments
13.5 Infosys Ltd.
- 13.5.1 Key Facts
- 13.5.2 Business Description
- 13.5.3 Products and Services
- 13.5.4 Financial Overview
- 13.5.5 SWOT Analysis
- 13.5.6 Key Developments
13.6 HTC Corp.
- 13.6.1 Key Facts
- 13.6.2 Business Description
- 13.6.3 Products and Services
- 13.6.4 Financial Overview
- 13.6.5 SWOT Analysis
- 13.6.6 Key Developments
13.7 Samsung Electronics Co Ltd.
- 13.7.1 Key Facts
- 13.7.2 Business Description
- 13.7.3 Products and Services
- 13.7.4 Financial Overview
- 13.7.5 SWOT Analysis
- 13.7.6 Key Developments
13.8 Apple Inc.
- 13.8.1 Key Facts
- 13.8.2 Business Description
- 13.8.3 Products and Services
- 13.8.4 Financial Overview
- 13.8.5 SWOT Analysis
- 13.8.6 Key Developments
13.9 Salesforce Inc.
- 13.9.1 Key Facts
- 13.9.2 Business Description
- 13.9.3 Products and Services
- 13.9.4 Financial Overview
- 13.9.5 SWOT Analysis
- 13.9.6 Key Developments
14. Appendix
14.1 About Business Market Insights