1. Introduction
1.1 Business Market Insights Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Market Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Secondary Research
3.2 Primary Research
- 3.2.1 Hypothesis formulation:
- 3.2.2 Macro-economic factor analysis:
- 3.2.3 Developing base number:
- 3.2.4 Data Triangulation:
- 3.2.5 Country level data:
4. Europe Augmented Reality and Virtual Reality Market Landscape
4.1 Market Overview
4.2 Porter's Five Forces Analysis
- 4.2.1 Bargaining Power of Suppliers
- 4.2.2 Bargaining Power of Buyers
- 4.2.3 Threat of New Entrants
- 4.2.4 Competitive Rivalry
- 4.2.5 Threat of Substitutes
4.3 Ecosystem Analysis
- 4.3.1 Raw Material Suppliers
- 4.3.2 Manufacturers
- 4.3.3 Distributors/Suppliers
- 4.3.4 End Users
5. Europe Augmented Reality and Virtual Reality Market – Key Market Dynamics
5.1 Growth Drivers
- 5.1.1 The rising applications in the automotive sector, rising healthcare applications
5.2 Market Opportunities
- 5.2.1 Rising Adoption in the Entertainment Sector
5.3 Future Trends
- 5.3.1 5G integration, mixed reality
5.4 Impact of Drivers and Restraints
6. Europe Augmented Reality and Virtual Reality Market Regional Analysis
6.1 Europe Augmented Reality and Virtual Reality Market Overview
6.2 Europe Augmented Reality and Virtual Reality Market Revenue 2019-2028 (US$ Million)
6.3 Europe Augmented Reality and Virtual Reality Market Forecast Analysis
7. Europe Augmented Reality and Virtual Reality Market Analysis – by Technology
7.1 Augmented Reality
- 7.1.1 Overview
- 7.1.2 Augmented Reality: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2031 (US$ Million)
7.2 Virtual Reality
- 7.2.1 Overview
- 7.2.2 Virtual Reality: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2031 (US$ Million)
8. Europe Augmented Reality and Virtual Reality Market Analysis – by Component
8.1 Semiconductor Components
- 8.1.1 Overview
- 8.1.2 Semiconductor Components: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
8.2 Sensors
- 8.2.1 Overview
- 8.2.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9. Europe Augmented Reality and Virtual Reality Market Analysis – by End-user Industry
9.1 Entertainment
- 9.1.1 Overview
- 9.1.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.2 Educational
- 9.2.1 Overview
- 9.2.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.3 Industrial
- 9.3.1 Overview
- 9.3.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Medical
- 9.4.1 Overview
- 9.4.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Real Estate & Architecture
- 9.5.1 Overview
- 9.5.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.6 Retail
- 9.6.1 Overview
- 9.6.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.7 Aerospace & Defense
- 9.7.1 Overview
- 9.7.2 Sensors: Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
10. Europe Augmented Reality and Virtual Reality Market – Europe Analysis
10.1 Europe
- 10.1.1 Europe Augmented Reality and Virtual Reality Market Breakdown, by Key
Country, 2022 and 2028 (%)
- 10.1.1.1 Europe Augmented Reality and Virtual Reality Market – Revenue and
Forecast Analysis – by Country
- 10.1.1.1 UK:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.1.1 UK: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.1.2 UK: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.1.3 UK: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
- 10.1.1.2 Germany:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.2.1 Germany: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.2.2 Germany: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.2.3 Germany: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
- 10.1.1.3 France:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.3.1 France: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.3.2 France: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.3.3 France: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
- 10.1.1.4 Russia:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.4.1 Russia: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.4.2 Russia: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.4.3 Russia: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
- 10.1.1.5 Italy:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.5.1 Italy: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.5.2 Italy: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.5.3 Italy: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
- 10.1.1.6 Rest of Europe:
Europe Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
- 10.1.1.6.1 Rest of Europe: Europe Augmented Reality and Virtual Reality Market Breakdown, by Technology
- 10.1.1.6.2 Rest of Europe: Europe Augmented Reality and Virtual Reality Market Breakdown, by Component
- 10.1.1.6.3 Rest of Europe: Europe Augmented Reality and Virtual Reality Market Breakdown, by End-user Industry
11. Competitive Landscape
11.1 Heat Map Analysis
11.2 Company Positioning and Concentration
12. Europe Augmented Reality and Virtual Reality Market Industry Landscape
12.1 Overview
12.2 Mergers and Acquisitions
12.3 Agreements, Collaborations, and Joint Ventures
12.4 New Product Launches
12.5 Expansions and Other Strategic Developments
13. Company Profiles
13.1 Blippar Group Limited
- 13.1.1 Key Facts
- 13.1.2 Business Description
- 13.1.3 Products and Services
- 13.1.4 Financial Overview
- 13.1.5 SWOT Analysis
- 13.1.6 Key Developments
13.2 EON Reality
- 13.2.1 Key Facts
- 13.2.2 Business Description
- 13.2.3 Products and Services
- 13.2.4 Financial Overview
- 13.2.5 SWOT Analysis
- 13.2.6 Key Developments
13.3 Google LLC
- 13.3.1 Key Facts
- 13.3.2 Business Description
- 13.3.3 Products and Services
- 13.3.4 Financial Overview
- 13.3.5 SWOT Analysis
- 13.3.6 Key Developments
13.4 Kanda ApS
- 13.4.1 Key Facts
- 13.4.2 Business Description
- 13.4.3 Products and Services
- 13.4.4 Financial Overview
- 13.4.5 SWOT Analysis
- 13.4.6 Key Developments
13.5 Vuzix Corporation
- 13.5.1 Key Facts
- 13.5.2 Business Description
- 13.5.3 Products and Services
- 13.5.4 Financial Overview
- 13.5.5 SWOT Analysis
- 13.5.6 Key Developments
14. Appendix
14.1 About Business Market Insights