North America Healthcare Gamification Market

Historic Data: 2017-2018   |   Base Year: 2019   |   Forecast Period: 2020-2027

Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others), and End User (Enterprise-Based Users and Consumer-Based Users)


No. of Pages: 106    |    Report Code: TIPRE00022631    |    Category: Technology, Media and Telecommunications

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North America Healthcare Gamification Market

Market Introduction

Gamification is employed in health and wellness apps related to disease prevention, self-management, medical education-related simulations, medication adherence, and telehealth programs. In healthcare, it is primarily useful for behavioural changes, incentivizing people to increase their wellness by performing game-like tasks and receiving rewards.

 


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North America Healthcare Gamification Strategic Insights

Strategic insights for the North America Healthcare Gamification provides data-driven analysis of the industry landscape, including current trends, key players, and regional nuances. These insights offer actionable recommendations, enabling readers to differentiate themselves from competitors by identifying untapped segments or developing unique value propositions. Leveraging data analytics, these insights help industry players anticipate the market shifts, whether investors, manufacturers, or other stakeholders. A future-oriented perspective is essential, helping stakeholders anticipate market shifts and position themselves for long-term success in this dynamic region. Ultimately, effective strategic insights empower readers to make informed decisions that drive profitability and achieve their business objectives within the market.

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North America Healthcare Gamification Report Scope

Report Attribute Details
Market size in 2019 US$ 1,260.40 Million
Market Size by 2027 US$ 14,986.79 Million
Global CAGR (2020 - 2027) 36.4%
Historical Data 2017-2018
Forecast period 2020-2027
Segments Covered By Game Type
  • Casual Games
  • Serious Games
  • Exercise Games
By Application
  • Fitness Management
  • Medical Training
  • Physical Therapy
By End User
  • Enterprise-Based Users
  • Consumer-Based Users
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Market leaders and key company profiles
  • CogniFit
  • MANGO HEALTH
  • BUNCHBALL
  • Ayogo Health Inc.
  • Fitbit, Inc
  • Akili Interactive Labs, Inc.
  • Nike, Inc.
  • Cohero Health, Inc.
  • higi SH LLC
  • mySugr
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    North America Healthcare Gamification Regional Insights

    The geographic scope of the North America Healthcare Gamification refers to the specific areas in which a business operates and competes. Understanding local distinctions, such as diverse consumer preferences (e.g., demand for specific plug types or battery backup durations), varying economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved areas or adapting their offerings to meet local demands. A clear market focus allows for more effective resource allocation, targeted marketing campaigns, and better positioning against local competitors, ultimately driving growth in those targeted areas.

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    Market Overview and Dynamics

    The North America healthcare gamification market is expected to reach US$ 14,986.79 million by 2027 from US$ 1,260.40 million in 2019. The market is estimated to grow at a CAGR of 36.4% from 2020 to 2027. The growth of the market is attributed to factors such as increasing adoption of gamification in healthcare and rising number of technology launches. However, difficulties in long-term user engagement are likely to hamper the growth of the market.

    In healthcare, gamification is primarily useful for behavioral changes, incentivizing people to increase their wellness by performing game-like tasks and receiving rewards. The games offer the patients an ability to express themselves—which is not otherwise the case in majority of patients—thereby helping professionals to design a better therapy, leading to effective treatment outcomes. Therefore, the rising prevalence of chronic diseases such as mental illness and musculoskeletal and orthopedic conditions, which are treatable to an extent with gaming technologies, is expected to escalate the demand for healthcare gamification. In addition, the introduction of novel technologies such as augmented reality (AR) and virtual reality (VR) in healthcare sector is helping the professionals to treat mental illness of patients and assisting in counseling sessions. Various companies are entering the healthcare space by introducing novel games to bring about a remarkable change in patient-physician relationship. For instance, in January 2020, Onyx Health introduced a new digital offering that helps to bridge the digital skill gaps in the pharmaceutical and healthcare sectors. Therefore, such consistent launch of new products by market players is expected to accelerate the growth of the healthcare gamification market during the forecast period.

    North America has experienced a rising number of cases of COVID-19 since its outbreak. To prevent such increasing number, Escape COVID-19 – a serious game, was created with the help of the SERES framework in order to promote safe infection prevention and control (IPC) guidelines practices among healthcare workers and other hospital employees during the COVID-19 pandemic. This serious game is free of charge for research and educational purposes. IPC guidelines help HCWs and other hospital employees to avoid infecting their colleagues, patients, friends, and relatives. Furthermore, along with the above-mentioned preventative measures, companies are launching a new app to educate and tackle the COVID-19 pandemic. Hence, this has led to a positive impact on North America healthcare gamification market.

     

    Key Market Segments

    Based on game type, the North America healthcare gamification market is segmented into casual games, exercise games, and serious games. The casual games segment held the largest share of the market in 2019. However, the exercise games segment is anticipated to register the highest CAGR in the market during the forecast period.

    In terms of application, the North America healthcare gamification market is segmented into fitness management, medical training, physical therapy, and others. The fitness management segment held the largest share of the market in 2019. Also, the same segment is anticipated to register the highest CAGR in the market during the forecast period.

    Based on end user, the North America healthcare gamification market is segmented into enterprise-based users and consumer-based users. The enterprise-based users segment held the largest share of the market in 2019 and is estimated to register the highest CAGR in the market during the forecast period.

     

     

    Major Sources and Companies Listed

    A few of the primary and secondary sources associated with this report on the North America healthcare gamification market are the U.S Centers for Disease Control and Prevention (CDC), Food and Drug Administration (FDA) and Communications and Information Technology Commission (CITC).

     

    Reasons to buy the report

    • Determine prospective investment areas based on a detailed trend analysis of North America healthcare gamification market over the next years.
    • Gain an in-depth understanding of the underlying factors driving demand for different addictions therapeutics segments in the top spending countries and identify the opportunities offered by each of them.
    • Strengthen your knowledge of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
    • Identify the major channels driving the North America healthcare gamification market, providing a clear picture of future opportunities that will help Analyze, resulting in revenue expansion.
    • Channelize resources by focusing on the ongoing programs undertaken by the different countries within the North America healthcare gamification market.

     

    NORTH AMERICA HEALTHCARE GAMIFICATION MARKET SEGMENTATION

    By Game Type

    • Casual Games
    • Serious Games
    • Exercise Games

     

    By Application

    • Fitness Management
    • Medical Training
    • Physical Therapy
    • Others

    By End User

    • Enterprise-Based Users
    • Consumer-Based Users

    By Country

    • US
    • Canada
    • Mexico

    Company Profiles

    • CogniFit
    • MANGO HEALTH
    • BUNCHBALL
    • Ayogo Health Inc.
    • Fitbit, Inc
    • Akili Interactive Labs, Inc.
    • Nike, Inc.
    • Cohero Health, Inc.
    • higi SH LLC
    • mySugr

     

     

    The List of Companies - North America Healthcare Gamification Market

    1. CogniFit
    2. MANGO HEALTH
    3. BUNCHBALL
    4. Ayogo Health Inc.
    5. Fitbit, Inc
    6. Akili Interactive Labs, Inc.
    7. Nike, Inc.
    8. Cohero Health, Inc.
    9. higi SH LLC
    10. mySugr
    Frequently Asked Questions
    How big is the North America Healthcare Gamification Market?

    The North America Healthcare Gamification Market is valued at US$ 1,260.40 Million in 2019, it is projected to reach US$ 14,986.79 Million by 2027.

    What is the CAGR for North America Healthcare Gamification Market by (2020 - 2027)?

    As per our report North America Healthcare Gamification Market, the market size is valued at US$ 1,260.40 Million in 2019, projecting it to reach US$ 14,986.79 Million by 2027. This translates to a CAGR of approximately 36.4% during the forecast period.

    What segments are covered in this report?

    The North America Healthcare Gamification Market report typically cover these key segments-

    • Game Type (Casual Games, Serious Games, Exercise Games)
    • Application (Fitness Management, Medical Training, Physical Therapy)
    • End User (Enterprise-Based Users, Consumer-Based Users)

    What is the historic period, base year, and forecast period taken for North America Healthcare Gamification Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the North America Healthcare Gamification Market report:

  • Historic Period : 2017-2018
  • Base Year : 2019
  • Forecast Period : 2020-2027
  • Who are the major players in North America Healthcare Gamification Market?

    The North America Healthcare Gamification Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • CogniFit
  • MANGO HEALTH
  • BUNCHBALL
  • Ayogo Health Inc.
  • Fitbit, Inc
  • Akili Interactive Labs, Inc.
  • Nike, Inc.
  • Cohero Health, Inc.
  • higi SH LLC
  • mySugr
  • Who should buy this report?

    The North America Healthcare Gamification Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the North America Healthcare Gamification Market value chain can benefit from the information contained in a comprehensive market report.