North America Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)

TIPRE00020958 | Pages: 124 | Electronics and Semiconductor | Aug 2024 | Type: Regional | Status: Published

The North America gaming controller market was valued at US$ 628.98 million in 2022 and is expected to reach US$ 1,119.66 million by 2030; it is estimated to register a CAGR of 7.5% from 2022 to 2030.

Rapid Expansion of Gaming Sector Fuels North America Gaming Controller Market

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems. Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience. As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market forward.

North America Gaming Controller Market Overview

The video game sector is one of the fastest-growing industries in North America. According to the American Gaming Association, the US gaming industry supported US$ 329 billion in total economic output, with 1.8 million jobs and US$ 53 billion in tax revenue in 2022. The gaming industry directly employed almost 709,000 people in the US, with US$ 31.0 billion in wages, salaries, tips, and benefits. This includes ~597,000 jobs on-site at casinos and corporate offices, ~89,000 jobs at businesses serving casino patrons during casino trips or involved in casino construction and renovations, and more than 23,000 jobs at gaming equipment manufacturers. Thus, with the growing gaming industry, the demand for gaming controllers is also increasing in North America.

Various companies are taking initiatives, such as partnerships and product launches. For instance, in August 2023, Turtle Beach Corporation announced the launch of a hyper-portable Turtle Beach Atom Mobile Game Controller to iPhone users in September. The Atom Controller is a portable and compact mobile gaming controller with a unique two-piece design. Also, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These controllers are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with unprecedented customization and cutting-edge technology. Therefore, with the growing initiatives in North America, the demand for gaming controllers is increasing.

North America Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

North America Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

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North America Gaming Controller Market Segmentation

 

The North America gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the North America gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the North America gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the North America gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the North America gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the North America gaming controller market is segmented into the US, Canada, and Mexico. The US dominated the North America gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the North America gaming controller market.   

1.           Introduction

1.1       The Insight Partners Research Report Guidance

1.2       Market Segmentation

2.           Executive Summary

2.1       Key Insights

2.2       Market Attractiveness

3.           Research Methodology

3.1       Coverage

3.2       Secondary Research

3.3       Primary Research

4.           North America Gaming Controller Market Landscape

4.1       Overview

4.2       PEST Analysis

4.3       Ecosystem Analysis

5.           North America Gaming Controller Market – Key Market Dynamics

5.1       Market Drivers

5.1.1         Rapid Expansion of Gaming Sector

5.1.2         Technological Advancements

5.2       Market Restraints

5.2.1         Increase in Counterfeit Controllers:

5.2.2         High Initial Cost:

5.3       Market Opportunities

5.3.1         Rise in Number of Professional Gamers

5.3.2         Emergence of New Gaming Platforms

5.4       Future Trends

5.4.1         Shift in Digital and Cloud Gaming:

5.5       Impact of Drivers and Restraints:

6.           Gaming Controller Market – North America Market Analysis

6.1       Gaming Controller Market Revenue (US$ Million), 2022–2030

6.2       Gaming Controller Market Forecast Analysis

7.           North America Gaming Controller Market Analysis – by Product Type

7.1       Gamepad

7.1.1         Overview

7.1.2         Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.2       Joystick

7.2.1         Overview

7.2.2         Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.3       Trackball

7.3.1         Overview

7.3.2         Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.4       Steering Wheel

7.4.1         Overview

7.4.2         Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.5       Throttle Quadrant

7.5.1         Overview

7.5.2         Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.6       Others

7.6.1         Overview

7.6.2         Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.           North America Gaming Controller Market Analysis – by Compatibility

8.1       PCs

8.1.1         Overview

8.1.2         PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.2       Console

8.2.1         Overview

8.2.2         Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.3       Mobile

8.3.1         Overview

8.3.2         Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9.           North America Gaming Controller Market Analysis – by Connectivity

9.1       Wired

9.1.1         Overview

9.1.2         Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9.2       Wireless

9.2.1         Overview

9.2.2         Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10.        North America Gaming Controller Market Analysis – by Distribution Channel

10.1     Offline

10.1.1       Overview

10.1.2       Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10.2     Online

10.2.1       Overview

10.2.2       Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11.        North America Gaming Controller Market Analysis – by End use

11.1     Personal

11.1.1       Overview

11.1.2       Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11.2     Commercial

11.2.1       Overview

11.2.2       Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.        North America Gaming Controller Market – Country Analysis

12.1     North America Market Overview

12.1.1       North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.1.1.1          North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.1.1.2          United States: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.2.1        United States: Gaming Controller Market Breakdown, by Product Type

12.1.1.2.2        United States: Gaming Controller Market Breakdown, by Compatibility

12.1.1.2.3        United States: Gaming Controller Market Breakdown, by Connectivity

12.1.1.2.4        United States: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.2.5        United States: Gaming Controller Market Breakdown, by End use

12.1.1.3          Canada: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.3.1        Canada: Gaming Controller Market Breakdown, by Product Type

12.1.1.3.2        Canada: Gaming Controller Market Breakdown, by Compatibility

12.1.1.3.3        Canada: Gaming Controller Market Breakdown, by Connectivity

12.1.1.3.4        Canada: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.3.5        Canada: Gaming Controller Market Breakdown, by End use

12.1.1.4          Mexico: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.1.1.4.1        Mexico: Gaming Controller Market Breakdown, by Product Type

12.1.1.4.2        Mexico: Gaming Controller Market Breakdown, by Compatibility

12.1.1.4.3        Mexico: Gaming Controller Market Breakdown, by Connectivity

12.1.1.4.4        Mexico: Gaming Controller Market Breakdown, by Distribution Channel

12.1.1.4.5        Mexico: Gaming Controller Market Breakdown, by End use

13.        Competitive Landscape

13.1     Company Positioning & Concentration

13.2     Heat Map Analysis

14.        Industry Landscape

14.1     Overview

14.2     Market Initiative

14.3     New Product Development

14.4     Merger and Acquisition

15.        Company Profiles

15.1     Guillemot Corp SA

15.1.1       Key Facts

15.1.2       Business Description

15.1.3       Products and Services

15.1.4       Financial Overview

15.1.5       SWOT Analysis

15.1.6       Key Developments

15.2     Microsoft Corp

15.2.1       Key Facts

15.2.2       Business Description

15.2.3       Products and Services

15.2.4       Financial Overview

15.2.5       SWOT Analysis

15.2.6       Key Developments

15.3     Logitech International SA

15.3.1       Key Facts

15.3.2       Business Description

15.3.3       Products and Services

15.3.4       Financial Overview

15.3.5       SWOT Analysis

15.3.6       Key Developments

15.4     Corsair Gaming Inc

15.4.1       Key Facts

15.4.2       Business Description

15.4.3       Products and Services

15.4.4       Financial Overview

15.4.5       SWOT Analysis

15.4.6       Key Developments

15.5     ACCO Brands Corp

15.5.1       Key Facts

15.5.2       Business Description

15.5.3       Products and Services

15.5.4       Financial Overview

15.5.5       SWOT Analysis

15.5.6       Key Developments

15.6     Mad Catz Global Ltd

15.6.1       Key Facts

15.6.2       Business Description

15.6.3       Products and Services

15.6.4       Financial Overview

15.6.5       SWOT Analysis

15.6.6       Key Developments

15.7     Sabrent

15.7.1       Key Facts

15.7.2       Business Description

15.7.3       Products and Services

15.7.4       Financial Overview

15.7.5       SWOT Analysis

15.7.6       Key Developments

15.8     Sony Group Corp

15.8.1       Key Facts

15.8.2       Business Description

15.8.3       Products and Services

15.8.4       Financial Overview

15.8.5       SWOT Analysis

15.8.6       Key Developments

15.9     Razer Inc

15.9.1       Key Facts

15.9.2       Business Description

15.9.3       Products and Services

15.9.4       Financial Overview

15.9.5       SWOT Analysis

15.9.6       Key Developments

15.10  Nintendo Co Ltd

15.10.1    Key Facts

15.10.2    Business Description

15.10.3    Products and Services

15.10.4    Financial Overview

15.10.5    SWOT Analysis

15.10.6    Key Developments

16.        Appendix

16.1     Word Index

16.2     About The Insight Partners

 

LIST OF TABLES

Table 1.             Gaming Controller Market Segmentation

Table 2.             List of Vendors

Table 3.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Table 4.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Product Type

Table 5.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Compatibility

Table 6.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Connectivity

Table 7.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Distribution Channel

Table 8.             Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by End-use

Table 9.             North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 10.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 11.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 12.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 13.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 14.          United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use

Table 15.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 16.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 17.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 18.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 19.          Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End use

Table 20.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 21.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 22.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 23.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 24.          Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 25.          Heat Map Analysis

Table 26.          List of Abbreviation

 

LIST OF FIGURES

Figure 1.           Gaming Controller Market Segmentation, by Country

Figure 2.           PEST Analysis

Figure 3.           Gaming Controller Market – Key Market Dynamics

Figure 4.           Impact Analysis of Drivers and Restraints

Figure 5.           Gaming Controller Market Revenue (US$ Million), 2022–2030

Figure 6.           Gaming Controller Market Share (%) – by Product Type (2022 and 2030)

Figure 7.           Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 8.           Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 9.           Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 10.        Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 11.        Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 12.        Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 13.        Gaming Controller Market Share (%) – by Compatibility (2022 and 2030)

Figure 14.        PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 15.        Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 16.        Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 17.        Gaming Controller Market Share (%) – by Connectivity (2022 and 2030)

Figure 18.        Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 19.        Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 20.        Gaming Controller Market Share (%) – by Distribution Channel (2022 and 2030)

Figure 21.        Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 22.        Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 23.        Gaming Controller Market Share (%) – by End use (2022 and 2030)

Figure 24.        Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 25.        Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 26.        Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)

Figure 27.        North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 28.        United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 29.        Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 30.        Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 31.        Company Positioning & Concentration

  • Guillemot Corp SA.
  • Microsoft Corp.
  • Logitech International SA.
  • Corsair Gaming Inc.
  • ACCO Brands Corp.
  • Mad Catz Global Ltd.
  • Sabrent.
  • Sony Group Corp.
  • Razer Inc.
  • Nintendo Co Ltd.
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America gaming controller market.    
  • Highlights key business priorities in order to assist companies to realign their business strategies.
  • The key findings and recommendations highlight crucial progressive industry trends in the North America gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies.
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
  • Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America gaming controller market, as well as those hindering it.
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
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