
Europe Volumetric Video Market
No. of Pages: 135 | Report Code: TIPRE00025805 | Category: Technology, Media and Telecommunications
No. of Pages: 135 | Report Code: TIPRE00025805 | Category: Technology, Media and Telecommunications
European continent comprises several developing economies such as Germany, France, UK, and Italy, among others. The western part of Europe is known for its better standards of living, which creates demand for advanced technological solutions. Improving economy of the region increases supports deployment of other advanced solutions such as 360-degree video and AR/VR. The European market is also in the lead when it comes to adoption of advanced technologies in diversified verticals. The sports industry in the region witnesses high opportunities for further growth due to rising fan base of sports among the viewers and emergence of new technologies for delivering better viewing experience. The fan base of sports in the UK, France, and Germany is high which opens up a platform for the sports channels and technology providers to collaboratively work on 360-degree videos. In March 2020, LaLiga immersed viewers in the technology fest for El Clásico showpiece match between Barcelona FC and Real Madrid and has become a first league for using volumetric video to replay during the live game. The volumetric video recreates 3D replays of any matches and give viewers a distinct perspective from any angle of a pitch. LaLiga is also indulge in testing the volumetric video technology to use it in more games for replays in the forthcoming period. The growing sports industry is rising and therefore, level of promoting the sports among the viewers is also high. This factor contributes heavily towards the growth of volumetric video business. In addition, availability of VR, e-sports, and over-the-top (OTT) video are some of the factors which are projected to boost the significance of media and entertainment industry in the region during the forecast period.
Russia, France, Italy, Germany, Spain, and the UK are some of the worst hit countries in Europe, considering the count of COVID-19 cases. The region witnessed a significant decline in revenue from several industries as the government authorities imposed stringent containment measures. Owing to travel restrictions, movement of people from one place to another was reduced drastically. The decline in sport industry of Europe has significantly impacted the market growth in first half of 2020. However, consumers are getting more aware and attracted towards augmented reality, 3D videos, holograms, and others. Thus, the requirement for volumetric video solution is rising notably. The demand for software and camera required to capture and process the videos for entertainment, ecommerce, training, and education purpose is predicted to grow in the region. Volumetric video companies can grab the opportunities emerged due to COVID - 19 for training, education, and esports applications. Post-pandemic, The volumetric video market across Europe is estimated to grow for numerous applications.
Strategic insights for the Europe Volumetric Video provides data-driven analysis of the industry landscape, including current trends, key players, and regional nuances. These insights offer actionable recommendations, enabling readers to differentiate themselves from competitors by identifying untapped segments or developing unique value propositions. Leveraging data analytics, these insights help industry players anticipate the market shifts, whether investors, manufacturers, or other stakeholders. A future-oriented perspective is essential, helping stakeholders anticipate market shifts and position themselves for long-term success in this dynamic region. Ultimately, effective strategic insights empower readers to make informed decisions that drive profitability and achieve their business objectives within the market.
Report Attribute | Details |
---|---|
Market size in 2021 | US$ 403.82 Million |
Market Size by 2028 | US$ 2,241.29 Million |
Global CAGR (2021 - 2028) | 27.7% |
Historical Data | 2019-2020 |
Forecast period | 2022-2028 |
Segments Covered |
By Volumetric Capture
|
Regions and Countries Covered | Europe
|
Market leaders and key company profiles |
The geographic scope of the Europe Volumetric Video refers to the specific areas in which a business operates and competes. Understanding local distinctions, such as diverse consumer preferences (e.g., demand for specific plug types or battery backup durations), varying economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved areas or adapting their offerings to meet local demands. A clear market focus allows for more effective resource allocation, targeted marketing campaigns, and better positioning against local competitors, ultimately driving growth in those targeted areas.
The volumetric video market in Europe is expected to grow from US$ 403.82 million in 2021 to US$ 2,241.29 million by 2028; it is estimated to grow at a CAGR of 27.7% from 2021 to 2028. The 360° video is an immersive and engaging type of video content technology, this technology permits the viewers to move the display according to which the viewer can view the video from any desired angle. Although, the evolution of immersive media is progressing over last 50 years; it has picked up the pace during the recent years considering the growth and development of platform and technology as well as the evolution of hardware devices. Moreover, the support of high bandwidth has enabled the use of new 3D media including 360° VR video applications and 3D immersion.
Owing to the increased viewer’s convenience of watching the video from different possible angles, the demand for 360° video is expected increase during the forecast period. Further, it facilitates to move the display according to viewers requirement, at any time while watching a sequence, was popularized in computer games and has gained wider popularity with the invention of Virtual Reality headsets such as Google Cardboard and Oculus Rift. Also, various players in the market are focused on introducing volumetric video software tool for the user convenience. For instance, in September 2018, Simile Inc launched Depthkit solution, a creative software tool for capturing volumetric video.
Europe volumetric video market is segmented into volumetric capture, application, and country. Based on volumetric capture, the Europe volumetric video market is segmented into hardware, software, and services. In 2020, the hardware segment led the market, accounting for the largest share in the market. Based on application, the Europe volumetric video market is segmented into sports events and entertainment, medical, signage and advertisement, e-commerce, video games and esports, training, education, video streaming and alternate realities, and others. In 2020, the sports events and entertainment segment accounted for the largest market share. Based on country, the Europe volumetric video market is segmented into France, Germany, Italy, UK, Russia, and rest of Europe. Germany held the largest market share in 2020.
A few major primary and secondary sources referred to for preparing this report on the volumetric video market in Europe are company websites, annual reports, financial reports, national government documents, and statistical database, among others. Major companies listed in the report are4Dviews, Canon Inc., DGene Inc, Dimension, EF EVE, HoloCap, Imverse SA, Microsoft Corporation, Sense of Space, Sony Corporation, and Volucap.
The Europe Volumetric Video Market is valued at US$ 403.82 Million in 2021, it is projected to reach US$ 2,241.29 Million by 2028.
As per our report Europe Volumetric Video Market, the market size is valued at US$ 403.82 Million in 2021, projecting it to reach US$ 2,241.29 Million by 2028. This translates to a CAGR of approximately 27.7% during the forecast period.
The Europe Volumetric Video Market report typically cover these key segments-
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Europe Volumetric Video Market report:
The Europe Volumetric Video Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
The Europe Volumetric Video Market report is valuable for diverse stakeholders, including:
Essentially, anyone involved in or considering involvement in the Europe Volumetric Video Market value chain can benefit from the information contained in a comprehensive market report.