Europe Augmented Reality and Virtual Reality Market

Historic Data: 2019-2020   |   Base Year: 2021   |   Forecast Period: 2022-2028

Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-user Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)


No. of Pages: 121    |    Report Code: BMIRE00024985    |    Category: Electronics and Semiconductor

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Europe Augmented Reality and Virtual Reality Market

The augmented reality and virtual reality market in Europe is expected to grow from US$ 8,593.82 million in 2021 to US$ 78,675.46 million by 2028; it is estimated to register a CAGR of 37.2% from 2021 to 2028.

In the last few decades, the learning analytics landscape has dramatically expanded, especially for higher education. When students engage in gaming events, they learn faster. Gaming features assist in creating a fun and productive learning experience for students. Gamification is common in e-learning platforms for K-12 level students. Further, the education sector faced tremendous transformation in learning after incorporating virtual reality (VR) and augmented reality (AR). VR provides a built reality, and AR provides an image with an improved view. Thus, a surge in integrating virtual reality, augmented reality, and gamification technologies into educational technique sand applications will offer better academic results and create demand for virtual reality and augmented reality platforms.

Europe Augmented Reality and Virtual Reality Market Revenue and Forecast to 2028 (US$ Million)

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Europe Augmented Reality and Virtual Reality Strategic Insights

Strategic insights for the Europe Augmented Reality and Virtual Reality provides data-driven analysis of the industry landscape, including current trends, key players, and regional nuances. These insights offer actionable recommendations, enabling readers to differentiate themselves from competitors by identifying untapped segments or developing unique value propositions. Leveraging data analytics, these insights help industry players anticipate the market shifts, whether investors, manufacturers, or other stakeholders. A future-oriented perspective is essential, helping stakeholders anticipate market shifts and position themselves for long-term success in this dynamic region. Ultimately, effective strategic insights empower readers to make informed decisions that drive profitability and achieve their business objectives within the market.

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Europe Augmented Reality and Virtual Reality Report Scope

Report Attribute Details
Market size in 2021 US$ 8,593.82 Million
Market Size by 2028 US$ 78,675.46 Million
Global CAGR (2021 - 2028) 37.2%
Historical Data 2019-2020
Forecast period 2022-2028
Segments Covered By Technology
  • Augmented Reality
  • Virtual Reality
By Component
  • Semiconductor Components
  • Sensors
By End-user Industry
  • Entertainment
  • Educational
  • Industrial
  • Medical
  • Real Estate & Architecture
  • Retail
  • Aerospace & Defense
Regions and Countries Covered Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Market leaders and key company profiles
  • Blippar Group Limited
  • EON Reality
  • Google LLC
  • Kanda ApS
  • Vuzix Corporation
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    Europe Augmented Reality and Virtual Reality Regional Insights

    The geographic scope of the Europe Augmented Reality and Virtual Reality refers to the specific areas in which a business operates and competes. Understanding local distinctions, such as diverse consumer preferences (e.g., demand for specific plug types or battery backup durations), varying economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved areas or adapting their offerings to meet local demands. A clear market focus allows for more effective resource allocation, targeted marketing campaigns, and better positioning against local competitors, ultimately driving growth in those targeted areas.

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    Europe Augmented Reality and Virtual Reality Market Segmentation 
    The Europe augmented reality and virtual reality market is segmented into technology, component, end-user industry, andcountry. Based on technology, the Europe augmented reality and virtual reality market is bifurcated into augmented reality and virtual reality. In 2020, theaugmented reality segment held the largest share of the Europe augmented reality and virtual reality market. Based on components, the market issegmented into sensors, semiconductor components, and others. In 2020, thesemiconductor components segment held the largest share of the Europe augmentedreality and virtual reality market. Based on end-user industry, the market issegmented into entertainment, educational, industrial, medical, real estate &architecture, retail, aerospace & defense, and others. In 2020, theentertainment segment held the largest share of the Europe augmented realityand virtual reality market. Similarly, based on country, the Europe augmentedreality and virtual reality market is segmented into Germany, the UK, France,Italy, Russia, and the Rest of Europe. The UK held a substantial share of themarket in 2020. Blippar Group Limited, EON Reality, Google LLC, Kanda ApS, andVuzix Corporation are among the leading companies in the Europe augmentedreality and virtual reality market.

    The List of Companies - Europe Augmented Reality and Virtual Reality Market

    1. Blippar Group Limited
    2. EON Reality
    3. Google LLC
    4. Kanda ApS
    5.  Vuzix Corporation
    Frequently Asked Questions
    How big is the Europe Augmented Reality and Virtual Reality Market?

    The Europe Augmented Reality and Virtual Reality Market is valued at US$ 8,593.82 Million in 2021, it is projected to reach US$ 78,675.46 Million by 2028.

    What is the CAGR for Europe Augmented Reality and Virtual Reality Market by (2021 - 2028)?

    As per our report Europe Augmented Reality and Virtual Reality Market, the market size is valued at US$ 8,593.82 Million in 2021, projecting it to reach US$ 78,675.46 Million by 2028. This translates to a CAGR of approximately 37.2% during the forecast period.

    What segments are covered in this report?

    The Europe Augmented Reality and Virtual Reality Market report typically cover these key segments-

  • Technology (Augmented Reality, Virtual Reality)
  • Component (Semiconductor Components, Sensors)
  • End-user Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense)
  • What is the historic period, base year, and forecast period taken for Europe Augmented Reality and Virtual Reality Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Europe Augmented Reality and Virtual Reality Market report:

  • Historic Period : 2019-2020
  • Base Year : 2021
  • Forecast Period : 2022-2028
  • Who are the major players in Europe Augmented Reality and Virtual Reality Market?

    The Europe Augmented Reality and Virtual Reality Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • Blippar Group Limited
  • EON Reality
  • Google LLC
  • Kanda ApS
  • Vuzix Corporation
  • Who should buy this report?

    The Europe Augmented Reality and Virtual Reality Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the Europe Augmented Reality and Virtual Reality Market value chain can benefit from the information contained in a comprehensive market report.