Asia-Pacific Virtual Reality and Augmented Reality in Retail Market

Historic Data: 2019-2020   |   Base Year: 2021   |   Forecast Period: 2022-2028

Analysis By Type (AR and VR) and Application (Online Retail and Offline Retail)


No. of Pages: 82    |    Report Code: TIPRE00024738    |    Category: Electronics and Semiconductor

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Asia-Pacific Virtual Reality and Augmented Reality in Retail Market

The virtual reality and augmented reality in retail market in APAC is expected to grow from US$ 859.03 million in 2021 to US$ 4743.12 million by 2028; it is estimated to grow at a CAGR of 27.6% from 2021 to 2028.



China, Japan, South Korea, India, and Australia are major economies in APAC. Mixed reality technologies such as AR and VR, provide a lot of promise for businesses to give customers new ways to interact with their brands, whether it is through taking them to another world or enriching the one they are in right now. Due to developments in mobile technology, augmented reality has grown in popularity in recent years, allowing customers to visualize and test things before purchasing them. Various retail brands are thereby investing in the technologies. Thus, the rise in investment by retail businesses in AR and VR technologies in expected to fuel the growth of the AR and VR in retail market over the forecast period.

The COVID-19 pandemic has severely impacted APAC. Moreover, countries in this region are among the highly populated countries in the world, which leads to the greater risk of spreading the infection. Many global brands and technological companies are headquartered in the region. According to the Organization for Economic Co-operation and Development (OECD), the pandemic has affected major economies such as China, India, Australia, and Japan, which are experiencing inflation. The rapid outbreak of the COVID-19 pandemic has led to strict lockdowns across the region since the starting of 2020. Some countries in the region such as India are still facing lockdowns, owing to the rising cases across the country. The region has experienced a temporary shutdown of all retail business activities in the initial moths of 2020. This has led retail businesses to make large investments on adopting technological advancements in their business model. For instance, with the COVID-19 pandemic causing a shift in consumer behavior and an increase in online adoption, Flipkart has been concentrating on improving customer experiences through a number of investments. To improve its e-commerce purchasing experience, Flipkart Group has acquired Scapic, an augmented reality (AR) business. Scapic is a cloud-based platform that allows clients in the e-commerce and marketing industries to create and publish Augmented Reality (AR) and 3D content. Thus, the growing investment by retail giants across the region on technological implementation has positively impacted the growth of the market across the region during the pandemic.

With the new features and technologies, vendors can attract new customers and expand their footprints in emerging markets. This factor is likely to drive the APAC virtual reality and augmented reality in retail market. The APAC virtual reality and augmented reality in retail market is expected to grow at a good CAGR during the forecast period.

APAC Virtual Reality and Augmented Reality in Retail Market Segmentation

APAC Virtual Reality and Augmented Reality in Retail Market – By Type

  • AR
  • VR

APAC Virtual Reality and Augmented Reality in Retail Market- By Application

  • Online Retail
  • Offline Retail

APAC Virtual Reality and Augmented Reality in Retail Market - By Country

  • China
  • Japan
  • South Korea
  • India
  • Australia
  • Rest of APAC

APAC Virtual Reality and Augmented Reality in Retail Market -Companies Mentioned

  • Epson America, Inc.
  • Google LLC
  • Infosys Ltd.
  • Intel Corporation
  • Microsoft Corporation
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.

 

The List of Companies - Asia-Pacific Virtual Reality and Augmented Reality in Retail Market

  1. Epson America, Inc.
  2. Google LLC
  3. Infosys Ltd.
  4. Intel Corporation
  5. Microsoft Corporation
  6. PTC Inc.
  7. Qualcomm Technologies, Inc.
  8. Samsung Electronics Co., Ltd.
Frequently Asked Questions
How big is the Asia-Pacific Virtual Reality and Augmented Reality in Retail Market?

The Asia-Pacific Virtual Reality and Augmented Reality in Retail Market is valued at US$ 859.03 Million in 2021, it is projected to reach US$ 4743.12 Million by 2028.

What is the CAGR for Asia-Pacific Virtual Reality and Augmented Reality in Retail Market by (2021 - 2028)?

As per our report Asia-Pacific Virtual Reality and Augmented Reality in Retail Market, the market size is valued at US$ 859.03 Million in 2021, projecting it to reach US$ 4743.12 Million by 2028. This translates to a CAGR of approximately 27.6% during the forecast period.

What segments are covered in this report?

The Asia-Pacific Virtual Reality and Augmented Reality in Retail Market report typically cover these key segments-

  • Type (AR and VR)
  • Application (Online Retail and Offline Retail)
  • What is the historic period, base year, and forecast period taken for Asia-Pacific Virtual Reality and Augmented Reality in Retail Market?

    The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Asia-Pacific Virtual Reality and Augmented Reality in Retail Market report:

  • Historic Period : 2019-2020
  • Base Year : 2021
  • Forecast Period : 2022-2028
  • Who are the major players in Asia-Pacific Virtual Reality and Augmented Reality in Retail Market?

    The Asia-Pacific Virtual Reality and Augmented Reality in Retail Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:

  • Epson America, Inc.
  • Google LLC
  • Infosys Ltd.
  • Intel Corporation
  • Microsoft Corporation
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Who should buy this report?

    The Asia-Pacific Virtual Reality and Augmented Reality in Retail Market report is valuable for diverse stakeholders, including:

    • Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
    • Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
    • Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
    • Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
    • Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.

    Essentially, anyone involved in or considering involvement in the Asia-Pacific Virtual Reality and Augmented Reality in Retail Market value chain can benefit from the information contained in a comprehensive market report.