Previsioni di mercato dell\'audio 3D per il Nord America fino al 2030 - Analisi regionale - per componenti (hardware, software, servizi) e settori di utilizzo finale (elettronica di consumo, automobilistico, media e intrattenimento, giochi e altri)
L\'uso dell\'audio 3D nei podcast alimenta il mercato dell\'audio 3D in Nord America.
Gli operatori del mercato si concentrano costantemente sul miglioramento delle funzionalità di podcasting creando preziose librerie di contenuti. Il mercato assiste a una tendenza crescente all’integrazione della tecnologia audio 3D con la musica e le serie a episodi disponibili sulle piattaforme di streaming online. Ad esempio, nel febbraio 2021, iHeart Media ha annunciato il suo investimento nell\'audio binaurale/audio 3D che individua in modo efficiente gli ascoltatori nella sala di registrazione e fornisce un\'esperienza che fa loro credere che la performance stia accadendo intorno a loro. L\'audio 3D può essere riprodotto in tempo reale con l\'aiuto di microfoni 3D o AirPods. Inoltre, nel 2020, Spotify ha firmato un accordo con Warner Bros per produrre e distribuire una serie originale di podcast narrativi con sceneggiatura, che sarebbero stati concessi in licenza esclusiva a Spotify per un periodo specifico. Con lo sviluppo di tali podcast anche gli ascoltatori vogliono avere un\'esperienza realistica, aumentando la domanda di prodotti hardware audio 3D come cuffie e hardware. Pertanto, si prevede che la tendenza all’utilizzo dell’audio 3D nei podcast alimenterà la crescita del mercato dell’audio 3D in Nord America durante il periodo di previsione.
Panoramica del mercato audio 3D in Nord America
Un sistema audio audio 3D è un sistema acustico utilizzato per fornire agli utenti il suono in uno spazio tridimensionale. L\'effetto audio 3D è un modello di diversi effetti sonori costruiti da gruppi di altoparlanti 3D, altoparlanti stereo, cuffie e altoparlanti surround. Questi sistemi sono installati in una vasta gamma di applicazioni, come dispositivi mobili, console di gioco, sistemi audio basati su AR/VR, sistemi home theater, ecc. Inoltre, settori come quello automobilistico, dell\'elettronica di consumo, dei media e dell\'intrattenimento stanno implementando Sistemi audio 3D per offrire ai propri utenti un\'esperienza audio 3D migliorata e visualizzazione in tempo reale.
I continui sviluppi nel settore dei media e dell\'intrattenimento e l\'introduzione delle moderne tecnologie AV alimentano la crescita del mercato audio 3D del Nord America. I produttori di audio 3D si stanno concentrando sull\'incorporazione della tecnologia di mixaggio del suono nell\'hardware per offrire musica (suono) migliorata agli ascoltatori in uno spazio 3D. Inoltre, la proliferazione dell’industria dei giochi sta stimolando il mercato dell’audio 3D in Nord America. Inoltre, la crescente inclinazione verso lo streaming di musica 3D online offre un’opportunità redditizia agli operatori del mercato audio 3D del Nord America.
Entrate e previsioni del mercato audio 3D in Nord America fino al 2030 (milioni di dollari)
Segmentazione del mercato audio 3D in Nord America
Il mercato audio 3D in Nord America è classificato in componenti, industrie degli utenti finali e paese.
In base ai componenti, il mercato dell\'audio 3D in Nord America è segmentato in hardware, software e servizi. Il segmento hardware ha detenuto la quota maggiore nel 2022.
In base ai settori di utilizzo finale, il mercato dell\'audio 3D del Nord America è segmentato in elettronica di consumo, automobilistico, media e intrattenimento, giochi e altri. Il segmento dei media e dell\'intrattenimento ha detenuto la quota maggiore nel 2022.
In base al paese, il mercato dell\'audio 3D del Nord America è segmentato in Stati Uniti, Canada e Messico. Gli Stati Uniti hanno dominato il mercato audio 3D del Nord America nel 2022.
Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser Electronic GmbH & Co. KG, VisiSonics e THXLtd sono alcuni dei aziende leader che operano nel mercato audio 3D del Nord America.
Table of Content
1. Introduction
1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America 3D Audio Market Landscape
4.1 Overview
4.2 Ecosystem Analysis
4.2.1 Component Providers:
4.2.2 3D Audio System Manufacturers:
4.2.3 End Users:
4.2.4 List of Vendors in the Value Chain:
5. North America 3D Audio Market - Key Industry Dynamics
5.1 Drivers
5.1.1 Rise in use of HRTF in Media & Entertainment Sector
5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
5.3.1 Growing Adoption of Online 3D Music Streaming
5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:
6. 3D Audio Market - North America Market Analysis
6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030
6.2 North America 3D Audio Market Forecast and Analysis
7. North America 3D Audio Market Analysis - Component
7.1 Hardware
7.1.1 Overview
7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
7.1.3 Loudspeakers
7.1.3.1 Overview
7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
7.1.4 Headphones
7.1.4.1 Overview
7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.5 Microphones
7.1.5.1 Overview
7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
7.1.6 Others
7.1.6.1 Overview
7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Software
7.2.1 Overview
7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
7.3.1 Overview
7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)
8. North America 3D Audio Market Analysis - End-Use Industries
8.1 Consumer Electronics
8.1.1 Overview
8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
8.2.1 Overview
8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
8.3.1 Overview
8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
8.4.1 Overview
8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
9. North America 3D Audio Market -Country Analysis
9.1 North America
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Breakdown, by Country
9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.1.1 US 3D Audio Market Breakdown by Component
9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries
9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.2.1 Canada 3D Audio Market Breakdown by Component
9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component
9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
10. Industry Landscape
10.1 Overview
10.2 Market Initiative
11. Company Profiles
11.1 Barco NV
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Products and Services
11.1.4 Financial Overview
11.1.5 SWOT Analysis
11.1.6 Key Developments
11.2 Dolby Laboratories Inc
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Products and Services
11.2.4 Financial Overview
11.2.5 SWOT Analysis
11.2.6 Key Developments
11.3 XPERI HOLDING CORPORATION
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Products and Services
11.3.4 Financial Overview
11.3.5 SWOT Analysis
11.3.6 Key Developments
11.4 Waves Audio Ltd.
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Products and Services
11.4.4 Financial Overview
11.4.5 SWOT Analysis
11.4.6 Key Developments
11.5 Sennheiser electronic GmbH & Co. KG
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Products and Services
11.5.4 Financial Overview
11.5.5 SWOT Analysis
11.5.6 Key Developments
11.6 VisiSonics
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Products and Services
11.6.4 Financial Overview
11.6.5 SWOT Analysis
11.6.6 Key Developments
11.7 THX Ltd
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Products and Services
11.7.4 Financial Overview
11.7.5 SWOT Analysis
11.7.6 Key Developments
12. Appendix
12.1 Word Index
List of Tables
Table 1. North America 3D Audio Market Segmentation
Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component
Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware
Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries
Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)
Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component
Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware
Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries
Table 16. List of Abbreviation
List of Figures
Figure 1. North America 3D Audio Market Segmentation, By Country
Figure 2. Ecosystem: North America 3D Audio Market
Figure 3. North America 3D Audio Market - Key Industry Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030
Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030
Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)
Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)
Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)
Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)
Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030
Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)
Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)
Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)
Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)
Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)
Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)
1. Barco NV
2. Dolby Laboratories Inc
3. XPERI HOLDING CORPORATION
4. Waves Audio Ltd.
5. Sennheiser electronic GmbH & Co. KG
6. VisiSonics
7. THXLtd
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America 3D Audio market.
- Highlights key business priorities in order to assist companies to realign their business strategies
- The key findings and recommendations highlight crucial progressive industry trends in the North America 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
- Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America 3D Audio market, as well as those hindering it
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution