Previsioni del mercato della realtà aumentata e della realtà virtuale nell\'Asia del Pacifico fino al 2028 - Impatto del COVID-19 e analisi regionale per tecnologia (realtà aumentata e realtà virtuale), componenti (componenti per semiconduttori, sensori e altri) e settore dell\'utente finale (intrattenimento, istruzione, industriale, medico, immobiliare e architettura, vendita al dettaglio, aerospaziale e difesa e altri)
Si prevede che il mercato della realtà aumentata e della realtà virtuale nell\'Asia-Pacifico crescerà da 5.918,74 milioni di dollari nel 2021 a 61.023,91 di dollari milioni entro il 2028; si stima registrerà un CAGR del 39,6% dal 2021 al 2028.
I dipartimenti di assistenza clienti sono migliorati in modo significativo grazie ai progressi nei chatbot basati sull\'intelligenza artificiale e assistenti virtuali. Tuttavia, i chatbot hanno difficoltà con la risoluzione dei problemi da remoto, che rappresenta una sfida importante per il team di assistenza clienti. L’integrazione della realtà virtuale nel servizio clienti è stata fondamentale per i rivenditori nel coinvolgimento e nella soddisfazione dei consumatori. Inoltre, problemi fondamentali e impegnativi possono essere risolti in meno tempo utilizzando questa tecnologia una volta terminata la comunicazione tra i clienti e i dipartimenti di assistenza clienti. L\'implementazione di eccellenti iniziative di servizio clienti per aziende redditizie dimostra rispetto e lealtà dei clienti. Il settore del commercio al dettaglio sta incorporando la realtà virtuale, la tecnologia più avanzata che crea un’esperienza immersiva con un potente effetto sensoriale e una forte connessione emotiva. Le aziende utilizzano questa connessione per interagire con i clienti in modi nuovi e pertinenti. Quando sono emotivamente connessi con un marchio, è probabile che i clienti ripetano gli acquisti e diventino fedeli al marchio. Inoltre, la realtà virtuale fornisce un livello altamente realistico di esperienza del cliente. Gli esperti di marketing possono creare diversi annunci VR per visualizzare i prodotti in nuovi modi. Pertanto, il crescente utilizzo di soluzioni di realtà virtuale nei negozi al dettaglio sta guidando la crescita del mercato della realtà aumentata e della realtà virtuale.
Realtà aumentata e realtà virtuale nell\'Asia-Pacifico Entrate di mercato e previsioni fino al 2028 (milioni di dollari)
Segmentazione del mercato della realtà aumentata e della realtà virtuale nell\'Asia-Pacifico
Il mercato della realtà aumentata e della realtà virtuale nell\'Asia-Pacifico è segmentato in tecnologia, componenti, settore dell\'utente finale e paese. Basato sulla tecnologia, il mercato è biforcato in realtà aumentata e realtà virtuale. Nel 2020, il segmento della realtà aumentata deteneva la quota maggiore del mercato della realtà aumentata e della realtà virtuale nell\'Asia-Pacifico. In base ai componenti, il mercato è segmentato in sensori, componenti a semiconduttori e altri. Nel 2020, il segmento dei componenti a semiconduttori deteneva la quota maggiore del mercato della realtà aumentata e della realtà virtuale nell’Asia-Pacifico. In base al settore dell\'utente finale, il mercato è segmentato in intrattenimento, istruzione, industriale, medico, immobiliare e edilizia. architettura, vendita al dettaglio, aerospaziale e internazionale difesa e altri. Nel 2020, il segmento dell’intrattenimento deteneva la quota maggiore del mercato della realtà aumentata e della realtà virtuale nell’Asia-Pacifico. Allo stesso modo, in base al paese, il mercato della realtà aumentata e della realtà virtuale dell’Asia-Pacifico è segmentato in Cina, Giappone, India, Australia, Corea del Sud e resto dell’Asia-Pacifico. La Cina ha detenuto una quota sostanziale del mercato nel 2020. EON Reality, Google LLC, Immersive Gaze, Simulanis Solutions Private Limited, Vuzix Corporation e YeppAR sono tra le aziende leader nel mercato della realtà aumentata e della realtà virtuale nell\'Asia-Pacifico.
1. Introduction
1.1 Scope of the Study
1.2 The Insight Partners Research Report Guidance
1.3 Market Segmentation
1.3.1 APAC Augmented Reality and Virtual Reality Market – By Technology
1.3.2 APAC Augmented Reality and Virtual Reality Market – By Component
1.3.3 APAC Augmented Reality and Virtual Reality Market – By End-user Industry
1.3.4 APAC Augmented Reality and Virtual Reality Market – By Country
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. APAC Augmented Reality and Virtual Reality Market Landscape
4.1 Market Overview
4.2 PEST Analysis
4.2.1 APAC PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. APAC Augmented Reality and Virtual Reality Market – Key Market Dynamics
5.1 Market Drivers
5.1.1 Surge in Use of Virtual Reality to Offer Better Customer Experience in Online Retail
5.1.2 Immersive Learning Experience with VR, AR, and Gamification
5.2 Market Restraints
5.2.1 Security and Privacy Issues
5.3 Market Opportunities
5.3.1 Investments in AR and VR Technologies
5.4 Future Trends
5.4.1 Transformation of Travel Sector with AR & VR
5.5 Impact Analysis of Drivers and Restraints
6. Augmented Reality and Virtual Reality Market – APAC Market Analysis
6.1 APAC Augmented Reality and Virtual Reality Market Overview
6.2 APAC Augmented Reality and Virtual Reality Market Forecast and Analysis
7. APAC Augmented Reality and Virtual Reality Market– By Technology
7.1 Overview
7.2 APAC Augmented Reality and Virtual Reality, by Technology (2020 and 2028)
7.3 Augmented Reality
7.3.1 Overview
7.3.2 Augmented Reality: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
7.4 Virtual Reality
7.4.1 Overview
7.4.2 Virtual Reality: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
8. APAC Augmented Reality and Virtual Reality Market – By Component
8.1 Overview
8.2 APAC Augmented Reality and Virtual Reality, by Component (2020 and 2028)
8.3 Semiconductor Components
8.3.1 Overview
8.3.2 Semiconductor Components: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
8.4 Sensors
8.4.1 Overview
8.4.2 Sensors: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
8.5 Others
8.5.1 Overview
8.5.2 Others: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9. APAC Augmented Reality and Virtual Reality Market – By End-user Industry
9.1 Overview
9.2 APAC Augmented Reality and Virtual Reality, by End-user Industry (2020 and 2028)
9.3 Entertainment
9.3.1 Overview
9.3.2 Entertainment: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.4 Educational
9.4.1 Overview
9.4.2 Educational: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.5 Industrial
9.5.1 Overview
9.5.2 Industrial: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.6 Medical
9.6.1 Overview
9.6.2 Medical: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.7 Real Estate and Architecture
9.7.1 Overview
9.7.2 Real Estate and Architecture: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.8 Retail
9.8.1 Overview
9.8.2 etail: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.9 Aerospace and Defense
9.9.1 Overview
9.9.2 Aerospace and Defense: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
9.10 Others
9.10.1 Overview
9.10.2 Others: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
10. APAC Augmented Reality and Virtual Reality Market – Country Analysis
10.1 Overview
10.1.1 APAC Augmented Reality and Virtual Reality Market Breakdown, by Country
10.1.1.1 Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.1.1 Australia Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.1.2 Australia Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.1.3 Australia Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.1.1.2 China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.2.1 China Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.2.2 China Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.2.3 China Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.1.1.3 India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.3.1 India Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.3.2 India Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.3.3 India Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.1.1.4 Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.4.1 Japan Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.4.2 Japan Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.4.3 Japan Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.1.1.5 South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.5.1 South Korea Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.5.2 South Korea Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.5.3 South Korea Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
10.1.1.6 Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
10.1.1.6.1 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By Technology
10.1.1.6.2 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By Component
10.1.1.6.3 Rest of APAC Augmented Reality and Virtual Reality Market Breakdown, By End-user Industry
11. APAC Augmented Reality and Virtual Reality Market - Industry Landscape
11.1 Overview
11.2 Market Initiative
11.3 New Development
12. Company Profiles
12.1 Immersive Gaze
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Google LLC
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 EON Reality.
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 Vuzix Corporation
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Simulanis Solutions Private Limited
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 YeppAR
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
13. Appendix
13.1 About The Insight Partners
13.2 Glossary
LIST OF TABLES
Table 1. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast, 2019–2028 (US$ Mn)
Table 2. APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast To 2028 – By Country (US$ million)
Table 3. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 4. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 5. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 6. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 7. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 8. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 9. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 10. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 11. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 12. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 13. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 14. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 15. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 16. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 17. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 18. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Technology (US$ million)
Table 19. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By Components (US$ million)
Table 20. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 – By End-user Industry (US$ million)
Table 21. Glossary of Terms, APAC Augmented Reality and Virtual Reality Market
LIST OF FIGURES
Figure 1. APAC Augmented Reality and Virtual Reality Market Segmentation
Figure 2. APAC Augmented Reality and Virtual Reality Market Segmentation - Country
Figure 3. APAC Augmented Reality and Virtual Reality Market Overview
Figure 4. APAC Augmented Reality and Virtual Reality Market, By Technology
Figure 5. APAC Augmented Reality and Virtual Reality Market, By Component
Figure 6. APAC Augmented Reality and Virtual Reality Market, By End-user Industry
Figure 7. APAC Augmented Reality and Virtual Reality Market, By Country
Figure 8. APAC PEST Analysis
Figure 9. APAC Augmented Reality and Virtual Reality Market Ecosystem Analysis
Figure 10. Expert Opinion
Figure 11. APAC Augmented Reality and Virtual Reality Market: Impact Analysis of Drivers and Restraints
Figure 12. APAC Augmented Reality and Virtual Reality Market, Forecast and Analysis (US$ Mn)
Figure 13. APAC Augmented Reality and Virtual Reality Market Revenue Share, by Technology (2020 and 2028)
Figure 14. Augmented Reality: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 15. Virtual Reality: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 16. APAC Augmented Reality and Virtual Reality Market Revenue Share, by Component (2020 and 2028)
Figure 17. Semiconductor Components: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 18. Sensors: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 19. Others: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 20. APAC Augmented Reality and Virtual Reality Market Revenue Share, by End-user Industry (2020 and 2028)
Figure 21. Entertainment: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 22. Educational: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 23. Industrial: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 24. Medical: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 25. Real Estate and Architecture: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 26. Retail: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 27. Aerospace and Defense: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 28. Others: APAC Augmented Reality and Virtual Reality Market – Revenue and Forecast to 2028 (US$ Million)
Figure 29. APAC Augmented Reality and Virtual Reality Market, by key Country Revenue (2020) (US$ million)
Figure 30. APAC Augmented Reality and Virtual Reality Market Breakdown, by Country, 2020 & 2028 (%)
Figure 31. Australia Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 32. China Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 33. India Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 34. Japan Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 35. South Korea Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
Figure 36. Rest of APAC Augmented Reality and Virtual Reality Market, Revenue and Forecast to 2028 (US$ million)
- EON Reality
- Google LLC
- Immersive Gaze
- Simulanis Solutions Private Limited
- Vuzix Corporation
- YeppAR
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Asia-Pacific Augmented Reality and Virtual Reality Market.
- Highlights key business priorities in order to assist companies to realign their business strategies
- The key findings and recommendations highlight crucial progressive industry trends in the Asia-Pacific Augmented Reality and Virtual Reality Market, thereby allowing players across the value chain to develop effective long-term strategies
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
- Scrutinize in-depth Asia-Pacific market trends and outlook coupled with the factors driving the Augmented Reality and Virtual Reality Market, as well as those hindering it
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution