Pronóstico del mercado de audio 3D de América del Norte hasta 2030 – Análisis regional – por componentes (hardware, software, servicios) e industrias de uso final (electrónica de consumo, automoción, medios y entretenimiento, juegos y otros)

BMIRE00029752 | Pages: 75 | Electronics and Semiconductor | Mar 2024 | Type: Regional | Status: Published
El mercado de audio 3D de América del Norte fue valorado en 2.080,88 millones de dólares en 2022 y se espera que alcance los 5.952,11 millones de dólares en 2030; se estima que crecerá a una tasa compuesta anual del 14,0% entre 2022 y 2030.

El uso de audio 3D en podcasts impulsa el mercado de audio 3D de América del Norte.

Los actores del mercado se centran constantemente en mejorar las funciones de podcasting mediante la creación de bibliotecas de contenido valiosas. El mercado está siendo testigo de una tendencia creciente a integrar la tecnología de audio 3D con la música y las series episódicas disponibles en las plataformas de transmisión en línea. Por ejemplo, en febrero de 2021, iHeart Media anunció su inversión en audio binaural/audio 3D que detecta de manera eficiente a los oyentes en la sala de grabación y brinda una experiencia que les hace creer que la actuación ocurre a su alrededor. El audio 3D se puede experimentar en tiempo real con la ayuda de micrófonos 3D o AirPods. Además, en 2020, Spotify firmó un acuerdo con Warner Bros para producir y distribuir una serie original de podcasts narrativos con guión, que tendrían licencia exclusiva para Spotify durante un período específico. Con el desarrollo de este tipo de podcasts, los oyentes también quieren tener una experiencia realista, lo que aumenta la demanda de productos de hardware de audio 3D, como auriculares y hardware. Por lo tanto, se espera que la tendencia de utilizar audio 3D en podcasts impulse el crecimiento del mercado de audio 3D en América del Norte durante el período de pronóstico.

Descripción general del mercado de audio 3D de América del Norte

Un sistema de sonido de audio 3D es un sistema acústico utilizado para proporcionar sonido en un espacio tridimensional a los usuarios. El efecto de audio 3D es un patrón de diferentes efectos de sonido construidos por conjuntos de altavoces 3D, altavoces estéreo, auriculares y altavoces de sonido envolvente. Estos sistemas se instalan en una amplia gama de aplicaciones, como dispositivos móviles, consolas de juegos, sistemas de audio basados en AR/VR, sistemas de cine en casa, etc. Además, industrias como la automotriz, la electrónica de consumo y los medios y el entretenimiento están implementando Sistemas de audio 3D para ofrecer una experiencia de sonido 3D mejorada y visualización en tiempo real a sus usuarios.

Los continuos desarrollos en el sector de medios y entretenimiento y la introducción de tecnologías AV modernas impulsan el crecimiento del mercado de audio 3D en América del Norte. Los fabricantes de audio 3D se están centrando en la incorporación de tecnología de mezcla de sonido en el hardware para ofrecer música (sonido) mejorada a los oyentes en un espacio 3D. Además, la proliferación de la industria del juego está impulsando el mercado de audio 3D en América del Norte. Además, la creciente inclinación hacia la transmisión de música en 3D en línea ofrece una oportunidad lucrativa para los actores del mercado de audio 3D de América del Norte.

Ingresos del mercado de audio 3D de América del Norte y pronóstico hasta 2030 (millones de dólares estadounidenses)

Segmentación del mercado de audio 3D de América del Norte

El mercado de audio 3D de América del Norte se clasifica en componentes, industrias de usuarios finales y país.

Según los componentes, el mercado de audio 3D de América del Norte se segmenta en hardware, software y servicios. El segmento de hardware tuvo la mayor participación en 2022.

Según las industrias de uso final, el mercado de audio 3D de América del Norte está segmentado en electrónica de consumo, automoción, medios y entretenimiento, juegos y otros. El segmento de medios y entretenimiento tuvo la mayor participación en 2022.

Según el país, el mercado de audio 3D de América del Norte está segmentado en EE. UU., Canadá y México. Estados Unidos dominó el mercado de audio 3D de América del Norte en 2022.

Barco NV, Dolby Laboratories Inc, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, VisiSonics y THXLtd son algunos de los empresas líderes que operan en el mercado de audio 3D de América del Norte.

Table of Content

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. North America 3D Audio Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 Component Providers:

4.2.2 3D Audio System Manufacturers:

4.2.3 End Users:

4.2.4 List of Vendors in the Value Chain:

5. North America 3D Audio Market - Key Industry Dynamics

5.1 Drivers

5.1.1 Rise in use of HRTF in Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Restraints:

5.2.1 Connectivity Issues and High Overall Costs

5.3 Opportunities:

5.3.1 Growing Adoption of Online 3D Music Streaming

5.3.2 Increasing Importance of Spatial Audio

5.4 Future Trends:

5.4.1 Use of 3D Audio in Podcasts

5.5 Impact of Drivers and Restraints:

6. 3D Audio Market - North America Market Analysis

6.1 North America 3D Audio Market Revenue (US$ Million), 2022 - 2030

6.2 North America 3D Audio Market Forecast and Analysis

7. North America 3D Audio Market Analysis - Component

7.1 Hardware

7.1.1 Overview

7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)

7.1.3 Loudspeakers

7.1.3.1 Overview

7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

7.1.4 Headphones

7.1.4.1 Overview

7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.5 Microphones

7.1.5.1 Overview

7.1.5.2 Microphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.6 Others

7.1.6.1 Overview

7.1.6.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

7.2 Software

7.2.1 Overview

7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)

7.3 Services

7.3.1 Overview

7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. North America 3D Audio Market Analysis - End-Use Industries

8.1 Consumer Electronics

8.1.1 Overview

8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

8.2 Automotive

8.2.1 Overview

8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)

8.3 Media and Entertainment

8.3.1 Overview

8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

8.4 Gaming

8.4.1 Overview

8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)

8.5 Others

8.5.1 Overview

8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. North America 3D Audio Market -Country Analysis

9.1 North America

9.1.1 North America 3D Audio Market Overview

9.1.2 North America 3D Audio Market Breakdown, by Country

9.1.3 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries

9.1.3.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.1.1 US 3D Audio Market Breakdown by Component

9.1.3.1.2 US 3D Audio Market Breakdown by End-Use Industries

9.1.3.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.2.1 Canada 3D Audio Market Breakdown by Component

9.1.3.2.2 Canada 3D Audio Market Breakdown by End-Use Industries

9.1.3.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.3.1 Mexico 3D Audio Market Breakdown by Component

9.1.3.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

10.1 Overview

10.2 Market Initiative

11. Company Profiles

11.1 Barco NV

11.1.1 Key Facts

11.1.2 Business Description

11.1.3 Products and Services

11.1.4 Financial Overview

11.1.5 SWOT Analysis

11.1.6 Key Developments

11.2 Dolby Laboratories Inc

11.2.1 Key Facts

11.2.2 Business Description

11.2.3 Products and Services

11.2.4 Financial Overview

11.2.5 SWOT Analysis

11.2.6 Key Developments

11.3 XPERI HOLDING CORPORATION

11.3.1 Key Facts

11.3.2 Business Description

11.3.3 Products and Services

11.3.4 Financial Overview

11.3.5 SWOT Analysis

11.3.6 Key Developments

11.4 Waves Audio Ltd.

11.4.1 Key Facts

11.4.2 Business Description

11.4.3 Products and Services

11.4.4 Financial Overview

11.4.5 SWOT Analysis

11.4.6 Key Developments

11.5 Sennheiser electronic GmbH & Co. KG

11.5.1 Key Facts

11.5.2 Business Description

11.5.3 Products and Services

11.5.4 Financial Overview

11.5.5 SWOT Analysis

11.5.6 Key Developments

11.6 VisiSonics

11.6.1 Key Facts

11.6.2 Business Description

11.6.3 Products and Services

11.6.4 Financial Overview

11.6.5 SWOT Analysis

11.6.6 Key Developments

11.7 THX Ltd

11.7.1 Key Facts

11.7.2 Business Description

11.7.3 Products and Services

11.7.4 Financial Overview

11.7.5 SWOT Analysis

11.7.6 Key Developments

12. Appendix

12.1 Word Index

 

 

List of Tables

Table 1. North America 3D Audio Market Segmentation

Table 2. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)

Table 3. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component

Table 4. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware

Table 5. North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries

Table 6. North America 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)

Table 7. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 8. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 9. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 10. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 11. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 12. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 13. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 14. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 15. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 16. List of Abbreviation

List of Figures

Figure 1. North America 3D Audio Market Segmentation, By Country

Figure 2. Ecosystem: North America 3D Audio Market

Figure 3. North America 3D Audio Market - Key Industry Dynamics

Figure 4. Impact Analysis of Drivers and Restraints

Figure 5. North America 3D Audio Market Revenue (US$ Million), 2022 & 2030

Figure 6. North America 3D Audio Market Share (%) - Component, 2022 and 2030

Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)

Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)

Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)

Figure 14. North America 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030

Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)

Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)

Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 20. North America 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)

Figure 21. 3D audio market Breakdown by Key Countries, 2022 and 2030 (%)

Figure 22. US 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 23. Canada 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 24. Mexico 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

1. Barco NV
2. Dolby Laboratories Inc
3. XPERI HOLDING CORPORATION
4. Waves Audio Ltd.
5. Sennheiser electronic GmbH & Co. KG
6. VisiSonics
7. THXLtd

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America 3D Audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the North America 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America 3D Audio market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution
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