Pronóstico del mercado europeo de realidad aumentada y realidad virtual hasta 2028: impacto de COVID-19 y análisis regional por tecnología (realidad aumentada y realidad virtual), componentes (componentes semiconductores, sensores y otros) e industria de usuarios finales (entretenimiento, educación, industria) , médico, inmobiliario y arquitectura, comercio minorista, aeroespacial y defensa, y otros)
Se espera que el mercado de realidad aumentada y realidad virtual en Europa crezca desde 8.593,82 dólares estadounidensesmillones en 2021 a US$ 78.675,46 millones para 2028; se estima que registrará una tasa compuesta anual del 37,2 % entre 2021 y 2028.
En las últimas décadas, el panorama de la analítica del aprendizaje ha cambiado drásticamente. ampliado, especialmente para la educación superior. Cuando los estudiantes participan en eventos de juegos, aprenden más rápido. Las funciones de juego ayudan a crear una experiencia de aprendizaje divertida y productiva para los estudiantes. La gamificación es común en las plataformas de aprendizaje electrónico para estudiantes de nivel K-12. Además, el sector educativo enfrentó una tremenda transformación en el aprendizaje después de incorporar la realidad virtual (VR) y la realidad aumentada (AR). La realidad virtual proporciona una realidad construida y la realidad aumentada proporciona una imagen con una vista mejorada. Por lo tanto, un aumento en la integración de tecnologías de realidad virtual, realidad aumentada y gamificación en aplicaciones y técnicas educativas ofrecerá mejores resultados académicos y creará demanda de plataformas de realidad virtual y realidad aumentada.
Ingresos y pronóstico del mercado europeo de realidad aumentada y realidad virtual hasta 2028 (millones de dólares estadounidenses)
Segmentación del mercado europeo de realidad aumentada y realidad virtual
El mercado europeo de realidad aumentada y realidad virtual está segmentado en tecnología, componentes, industria de usuarios finales y país. Basado en la tecnología, el mercado europeo de realidad aumentada y realidad virtual se bifurca en realidad aumentada y realidad virtual. En 2020, el segmento de realidad aumentada ocupó la mayor parte del mercado europeo de realidad aumentada y realidad virtual. Según los componentes, el mercado se segmenta en sensores, componentes semiconductores y otros. En 2020, el segmento de componentes semiconductores ocupó la mayor parte del mercado europeo de realidad aumentada y realidad virtual. Basado en la industria del usuario final, el mercado está segmentado en entretenimiento, educación, industrial, médico, bienes raíces y arquitectura, comercio minorista, aeroespacial y comercial. defensa y otros. En 2020, el segmento de entretenimiento ocupó la mayor parte del mercado europeo de realidad aumentada y realidad virtual. De manera similar, según el país, el mercado europeo de realidad aumentada y realidad virtual se segmenta en Alemania, Reino Unido, Francia, Italia, Rusia y el resto de Europa. El Reino Unido tuvo una participación sustancial del mercado en 2020. Blippar Group Limited, EON Reality, Google LLC, Kanda ApS y Vuzix Corporation se encuentran entre las empresas líderes en el mercado europeo de realidad aumentada y realidad virtual.
Europe Augmented Reality and Virtual Reality Strategic Insights
Strategic insights for Europe Augmented Reality and Virtual Reality involve closely monitoring industry trends, consumer behaviours, and competitor actions to identify opportunities for growth. By leveraging data analytics, businesses can anticipate market shifts and make informed decisions that align with evolving customer needs. Understanding these dynamics helps companies adjust their strategies proactively, enhance customer engagement, and strengthen their competitive edge. Building strong relationships with stakeholders and staying agile in response to changes ensures long-term success in any market.
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Europe Augmented Reality and Virtual Reality Report Scope
Report Attribute
Details
Market size in 2021
US$ 8,593.82 Million
Market Size by 2028
US$ 78,675.46 Million
Global CAGR (2021 - 2028)
37.2%
Historical Data
2019-2020
Forecast period
2022-2028
Segments Covered
By Tecnología
Realidad Aumentada
Realidad Virtual
By Componente
componentes semiconductores
sensores
By Industria del usuario final
entretenimiento
educación
industria
medicina
bienes raÃces y arquitectura
comercio minorista
aeroespacial y defensa
Regions and Countries Covered
Europa
Reino Unido
Alemania
Francia
Rusia
Italia
resto de Europa
Market leaders and key company profiles
Blippar Group Limited
EON Reality
Google LLC
Kanda ApS
Vuzix Corporation
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Europe Augmented Reality and Virtual Reality Regional Insights
The regional scope of Europe Augmented Reality and Virtual Reality refers to the geographical area in which a business operates and competes. Understanding regional nuances, such as local consumer preferences, economic conditions, and regulatory environments, is crucial for tailoring strategies to specific markets. Businesses can expand their reach by identifying underserved regions or adapting their offerings to meet regional demands. A clear regional focus allows for more effective resource allocation, targeted marketing, and better positioning against local competitors, ultimately driving growth in those specific areas.
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Identical Market Reports with other Region/Countries
The List of Companies - Europe Augmented Reality and Virtual Reality Market
Blippar Group Limited
EON Reality
Google LLC
Kanda ApS
Vuzix Corporation
Frequently Asked Questions
How big is the Europe Augmented Reality and Virtual Reality Market?
The Europe Augmented Reality and Virtual Reality Market is valued at US$ 8,593.82 Million in 2021, it is projected to reach US$ 78,675.46 Million by 2028.
What is the CAGR for Europe Augmented Reality and Virtual Reality Market by (2021 - 2028)?
As per our report Europe Augmented Reality and Virtual Reality Market, the market size is valued at US$ 8,593.82 Million in 2021, projecting it to reach US$ 78,675.46 Million by 2028. This translates to a CAGR of approximately 37.2% during the forecast period.
What segments are covered in this report?
The Europe Augmented Reality and Virtual Reality Market report typically cover these key segments-
Industria del usuario final (entretenimiento, educación, industria, medicina, bienes raíces y arquitectura, comercio minorista, aeroespacial y defensa)
What is the historic period, base year, and forecast period taken for Europe Augmented Reality and Virtual Reality Market?
The historic period, base year, and forecast period can vary slightly depending on the specific market research report. However, for the Europe Augmented Reality and Virtual Reality Market report:
Historic Period : 2019-2020
Base Year : 2021
Forecast Period : 2022-2028
Who are the major players in Europe Augmented Reality and Virtual Reality Market?
The Europe Augmented Reality and Virtual Reality Market is populated by several key players, each contributing to its growth and innovation. Some of the major players include:
Blippar Group Limited
EON Reality
Google LLC
Kanda ApS
Vuzix Corporation
Who should buy this report?
The Europe Augmented Reality and Virtual Reality Market report is valuable for diverse stakeholders, including:
Investors: Provides insights for investment decisions pertaining to market growth, companies, or industry insights. Helps assess market attractiveness and potential returns.
Industry Players: Offers competitive intelligence, market sizing, and trend analysis to inform strategic planning, product development, and sales strategies.
Suppliers and Manufacturers: Helps understand market demand for components, materials, and services related to concerned industry.
Researchers and Consultants: Provides data and analysis for academic research, consulting projects, and market studies.
Financial Institutions: Helps assess risks and opportunities associated with financing or investing in the concerned market.
Essentially, anyone involved in or considering involvement in the Europe Augmented Reality and Virtual Reality Market value chain can benefit from the information contained in a comprehensive market report.
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WHAT'S INCLUDED IN FULL REPORT : Market Dynamics,
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