Pronóstico del mercado de audio 3D de Asia Pacífico hasta 2030 – Análisis regional – por componentes (hardware, software, servicios) e industrias de uso final (electrónica de consumo, automoción, medios y entretenimiento, juegos y otros)

BMIRE00029754 | Pages: 86 | Electronics and Semiconductor | Mar 2024 | Type: Regional | Status: Published
El mercado de audio 3D de Asia Pacífico estaba valorado en 1.851,00 millones de dólares en 2022 y se espera que alcance los 6.287,53 millones de dólares en 2030; se estima que crecerá a una tasa compuesta anual del 16,5% entre 2022 y 2030.

La proliferación de la industria del juego impulsa el mercado de audio 3D de Asia Pacífico

Con los continuos desarrollos en la industria del juego, personas de diversas procedencias Los grupos de edad están adoptando progresivamente la cultura del juego en sus rutinas diarias. Aunque muchas personas juegan videojuegos por placer, un porcentaje cada vez mayor de la población ha comenzado a verlo como una opción profesional lucrativa. Es más probable que los jugadores que crean y comparten contenido, como videos y transmisiones de juegos, inviertan en equipos de audio 3D para mejorar la calidad de su contenido, promoviendo indirectamente la tecnología de audio 3D. A medida que aumenta el número de usuarios de Internet, también aumentan las actividades de transmisión. Por ejemplo, según las estadísticas mundiales de Internet, en 2023, el porcentaje de usuarios de Internet representó el 77,1% en APAC.

Además, los sistemas de audio 3D en la industria del juego se utilizan para crear una experiencia realista para los consumidores. Con esto, los usuarios pueden determinar la distancia desde donde se genera el sonido. En la industria del juego, la tecnología de audio 3D se integra con aplicaciones de realidad aumentada (AR) y realidad virtual (VR), que están impulsando la adopción de sistemas de audio 3D. A medida que los juegos se expanden a otras plataformas, incluidas consolas, PC y dispositivos móviles, también aumenta la demanda de experiencias de audio 3D consistentes y de alta calidad. Por lo tanto, la proliferación de la industria del juego impulsa el mercado de audio 3D de Asia Pacífico.

Descripción general del mercado de audio 3D de Asia Pacífico

Un sistema de sonido de audio 3D es un sistema acústico utilizado para proporcionar sonido en un espacio tridimensional a los usuarios. El efecto de audio 3D es un patrón de diferentes efectos de sonido construidos por conjuntos de altavoces 3D, altavoces estéreo, auriculares y altavoces de sonido envolvente. Estos sistemas se instalan en una amplia gama de aplicaciones, como dispositivos móviles, consolas de juegos, sistemas de audio basados en AR/VR, sistemas de cine en casa, etc. Además, industrias como la automotriz, la electrónica de consumo y los medios y el entretenimiento están implementando Sistemas de audio 3D para ofrecer una experiencia de sonido 3D mejorada y visualización en tiempo real a sus usuarios.

Los continuos desarrollos en el sector de medios y entretenimiento y la introducción de tecnologías AV modernas impulsan el crecimiento del mercado de audio 3D de Asia Pacífico. Los fabricantes de audio 3D se están centrando en la incorporación de tecnología de mezcla de sonido en el hardware para ofrecer música (sonido) mejorada a los oyentes en un espacio 3D. Además, la proliferación de la industria del juego está impulsando el mercado de audio 3D de Asia Pacífico. Además, la creciente inclinación hacia la transmisión de música en 3D en línea ofrece una oportunidad lucrativa para los actores del mercado de audio 3D de Asia Pacífico.

Ingresos del mercado de audio 3D de Asia Pacífico y pronóstico para 2030 (millones de dólares estadounidenses)

Segmentación del mercado de audio 3D de Asia Pacífico

El mercado de audio 3D de Asia Pacífico se segmenta en componentes, industrias de uso final y país.

Según los componentes, el mercado de audio 3D de Asia Pacífico se segmenta en hardware, software y servicios. El segmento de hardware tuvo la mayor participación en 2022.

Según las industrias de uso final, el mercado de audio 3D de Asia Pacífico está segmentado en electrónica de consumo, automoción, medios y entretenimiento, juegos y otros. El segmento de medios y entretenimiento tuvo la mayor participación en 2022.

Según el país, el mercado de audio 3D de Asia Pacífico está segmentado en Australia, China, India, Japón, Corea del Sur y el resto de Asia Pacífico. China dominó el mercado de audio 3D de Asia Pacífico en 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, XPERI HOLDING CORPORATION, Waves Audio Ltd. y Sennheiser electronic GmbH & Co. KG son algunas de las empresas líderes operando en el mercado de audio 3D de Asia Pacífico.

Table of Content

 

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Asia Pacific 3D Audio Market Landscape

4.1 Overview

4.2 Ecosystem Analysis

4.2.1 Component Providers:

4.2.2 3D Audio System Manufacturers:

4.2.3 End Users:

4.2.4 List of Vendors in the Value Chain:

5. Asia Pacific 3D Audio Market - Key Industry Dynamics

5.1 Drivers

5.1.1 Rise in use of HRTF in Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Restraints:

5.2.1 Connectivity Issues and High Overall Costs

5.3 Opportunities:

5.3.1 Growing Adoption of Online 3D Music Streaming

5.3.2 Increasing Importance of Spatial Audio

5.4 Future Trends:

5.4.1 Use of 3D Audio in Podcasts

5.5 Impact of Drivers and Restraints:

6. 3D Audio Market -Asia Pacific Market Analysis

6.1 Asia Pacific 3D Audio Market Revenue (US$ Million), 2022 - 2030

6.2 Asia Pacific 3D Audio Market Forecast and Analysis

7. Asia Pacific 3D Audio Market Analysis - Component

7.1 Hardware

7.1.1 Overview

7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)

7.1.3 Loudspeakers

7.1.3.1 Overview

7.1.4 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

7.1.5 Headphones

7.1.5.1 Overview

7.1.6 Headphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.7 Microphones

7.1.7.1 Overview

7.1.8 Microphones Market Revenue and Forecasts To 2030 (US$ Million)

7.1.9 Others

7.1.9.1 Overview

7.1.10 others Market Revenue and Forecasts To 2030 (US$ Million)

7.2 Software

7.2.1 Overview

7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)

7.3 Services

7.3.1 Overview

7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. Asia Pacific 3D Audio Market Analysis - End-Use Industries

8.1 Consumer Electronics

8.1.1 Overview

8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

8.2 Automotive

8.2.1 Overview

8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)

8.3 Media and Entertainment

8.3.1 Overview

8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

8.4 Gaming

8.4.1 Overview

8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)

8.5 Others

8.5.1 Overview

8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. Asia Pacific 3D Audio Market -Country Analysis

9.1 Asia Pacific 3D Audio Market

9.1.1 Overview

9.1.2 Asia Pacific 3D Audio Market Breakdown, by Country

9.1.3 3D audio market Breakdown by Countries

9.1.3.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.1.1 Australia 3D Audio Market Breakdown by Component

9.1.3.1.2 Australia 3D Audio Market Breakdown by End-Use Industries

9.1.3.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.2.1 China 3D Audio Market Breakdown by Component

9.1.3.2.2 China 3D Audio Market Breakdown by End-Use Industries

9.1.3.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.3.1 India 3D Audio Market Breakdown by Component

9.1.3.3.2 India 3D Audio Market Breakdown by End-Use Industries

9.1.3.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.4.1 Japan 3D Audio Market Breakdown by Component

9.1.3.4.2 Japan 3D Audio Market Breakdown by End-Use Industries

9.1.3.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.5.1 South Korea 3D Audio Market Breakdown by Component

9.1.3.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries

9.1.3.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)

9.1.3.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component

9.1.3.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries

10. Industry Landscape

10.1 Overview

10.2 Market Initiative

11. Company Profiles

11.1 Barco NV

11.1.1 Key Facts

11.1.2 Business Description

11.1.3 Products and Services

11.1.4 Financial Overview

11.1.5 SWOT Analysis

11.1.6 Key Developments

11.2 Dolby Laboratories Inc

11.2.1 Key Facts

11.2.2 Business Description

11.2.3 Products and Services

11.2.4 Financial Overview

11.2.5 SWOT Analysis

11.2.6 Key Developments

11.3 Auro Technologies

11.3.1 Key Facts

11.3.2 Business Description

11.3.3 Products and Services

11.3.4 Financial Overview

11.3.5 SWOT Analysis

11.3.6 Key Developments

11.4 Sennheiser electronic GmbH & Co. KG

11.4.1 Key Facts

11.4.2 Business Description

11.4.3 Products and Services

11.4.4 Financial Overview

11.4.5 SWOT Analysis

11.4.6 Key Developments

11.5 XPERI HOLDING CORPORATION

11.5.1 Key Facts

11.5.2 Business Description

11.5.3 Products and Services

11.5.4 Financial Overview

11.5.5 SWOT Analysis

11.5.6 Key Developments

11.6 Waves Audio Ltd.

11.6.1 Key Facts

11.6.2 Business Description

11.6.3 Products and Services

11.6.4 Financial Overview

11.6.5 SWOT Analysis

11.6.6 Key Developments

12. Appendix

12.1 Word Index

 

 

List of Tables

Table 1. Asia Pacific 3D Audio Market Segmentation

Table 2. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)

Table 3. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Component

Table 4. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - Hardware

Table 5. Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million) - End-Use Industries

Table 1. Asia Pacific 3D Audio Market, by Country - Revenue and Forecast to 2030 (USD Million)

Table 2. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 4. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 5. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 6. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 7. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 8. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 9. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 10. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 11. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 12. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 13. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 14. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 15. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 16. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 17. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Component

Table 18. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By Hardware

Table 19. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) - By End-Use Industries

Table 20. List of Abbreviation

List of Figures

Figure 1. Asia Pacific 3D Audio Market Segmentation, By Country

Figure 2. Ecosystem: Asia Pacific 3D Audio Market

Figure 3. Asia Pacific 3D Audio Market - Key Industry Dynamics

Figure 4. Impact Analysis of Drivers and Restraints

Figure 5. Asia Pacific 3D Audio Market Revenue (US$ Million), 2022 & 2030

Figure 6. Asia Pacific 3D Audio Market Share (%) - Component, 2022 and 2030

Figure 7. Hardware Market Revenue and Forecasts To 2030 (US$ Million)

Figure 8. Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)

Figure 9. Headphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 10. Microphones Market Revenue and Forecasts To 2030 (US$ Million)

Figure 11. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 12. Software Market Revenue and Forecasts To 2030 (US$ Million)

Figure 13. Services Market Revenue and Forecasts To 2030 (US$ Million)

Figure 14. Asia Pacific 3D Audio Market Share (%) - End-Use Industries, 2022 and 2030

Figure 15. Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)

Figure 16. Automotive Market Revenue and Forecasts To 2030 (US$ Million)

Figure 17. Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)

Figure 18. Gaming Market Revenue and Forecasts To 2030 (US$ Million)

Figure 19. Others Market Revenue and Forecasts To 2030 (US$ Million)

Figure 1. Asia Pacific 3D Audio Market, by Key Country - Revenue (2022) (US$ Million)

Figure 2. Asia Pacific 3D Audio Market Breakdown by Key Countries, 2022 And 2030 (%)

Figure 3. Australia 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 4. China 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 5. India 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 6. Japan 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 7. South Korea 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

Figure 8. Rest of Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn)

1. Barco NV
2. Dolby Laboratories Inc
3. Auro Technologies
4. XPERI HOLDING CORPORATION
5. Waves Audio Ltd.
6. Sennheiser electronic GmbH & Co. KG

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the Asia Pacific 3D Audio market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Asia Pacific 3D Audio market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth Asia Pacific market trends and outlook coupled with the factors driving the Asia Pacific 3D Audio market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution
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